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Searched
refs:UniformData
(Results
1 - 4
of
4
) sorted by null
/frameworks/rs/driver/
rsdShaderCache.h
95
struct
UniformData
{
113
vtxUniforms = new
UniformData
[numVtxUnis];
116
fragUniforms = new
UniformData
[numFragUnis];
143
UniformData
*vtxUniforms;
144
UniformData
*fragUniforms;
151
void populateUniformData(RsdShader *prog, uint32_t linkedID,
UniformData
*data);
154
UniformData
*data, const char* logTag,
rsdShaderCache.cpp
44
UniformData
*data,
69
UniformData
*data) {
78
UniformData
*data = mCurrent->vtxUniforms;
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktShaderExecutor.hpp
80
void addData (UniformDataBase*
uniformData
)
82
m_uniforms.push_back(UniformDataSp(new de::UniquePtr<UniformDataBase>(
uniformData
)));
305
class
UniformData
: public UniformDataBase
308
UniformData
(deUint32 bindingLocation, VkDescriptorType descriptorType, const T data);
309
virtual ~
UniformData
(void);
318
UniformData
<T>::
UniformData
(deUint32 bindingLocation, VkDescriptorType descriptorType, const T data)
326
UniformData
<T>::~
UniformData
(void)
331
void
UniformData
<T>::setup (ShaderExecutor& executor, const VkDevice& vkDevice, const DeviceInterface& vk, const Vk (…)
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...]
vktOpaqueTypeIndexingTests.cpp
229
uniformSetup->addData(new
UniformData
<int>(bindingLocation++, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, indices[varNdx]));
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