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    Searched refs:UniformData (Results 1 - 4 of 4) sorted by null

  /frameworks/rs/driver/
rsdShaderCache.h 95 struct UniformData {
113 vtxUniforms = new UniformData[numVtxUnis];
116 fragUniforms = new UniformData[numFragUnis];
143 UniformData *vtxUniforms;
144 UniformData *fragUniforms;
151 void populateUniformData(RsdShader *prog, uint32_t linkedID, UniformData *data);
154 UniformData *data, const char* logTag,
rsdShaderCache.cpp 44 UniformData *data,
69 UniformData *data) {
78 UniformData *data = mCurrent->vtxUniforms;
  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktShaderExecutor.hpp 80 void addData (UniformDataBase* uniformData)
82 m_uniforms.push_back(UniformDataSp(new de::UniquePtr<UniformDataBase>(uniformData)));
305 class UniformData : public UniformDataBase
308 UniformData (deUint32 bindingLocation, VkDescriptorType descriptorType, const T data);
309 virtual ~UniformData (void);
318 UniformData<T>::UniformData (deUint32 bindingLocation, VkDescriptorType descriptorType, const T data)
326 UniformData<T>::~UniformData (void)
331 void UniformData<T>::setup (ShaderExecutor& executor, const VkDevice& vkDevice, const DeviceInterface& vk, const Vk (…)
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vktOpaqueTypeIndexingTests.cpp 229 uniformSetup->addData(new UniformData<int>(bindingLocation++, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, indices[varNdx]));
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