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Searched
refs:VERTS
(Results
1 - 5
of
5
) sorted by null
/frameworks/native/opengl/tests/gldual/src/com/android/gldual/
TriangleRenderer.java
121
ByteBuffer vbb = ByteBuffer.allocateDirect(
VERTS
* 3 * 4);
125
ByteBuffer tbb = ByteBuffer.allocateDirect(
VERTS
* 2 * 4);
128
ByteBuffer ibb = ByteBuffer.allocateDirect(
VERTS
* 2);
140
for (int i = 0; i <
VERTS
; i++) {
146
for(int i = 0; i <
VERTS
; i++) {
157
gl.glDrawElements(GL10.GL_TRIANGLE_STRIP,
VERTS
,
161
private final static int
VERTS
= 3;
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/renderers/
Wedge.java
32
private final static int
VERTS
= 6;
48
ByteBuffer vbb = ByteBuffer.allocateDirect(
VERTS
* 6 * 4);
52
ByteBuffer tbb = ByteBuffer.allocateDirect(
VERTS
* 2 * 4);
56
ByteBuffer ibb = ByteBuffer.allocateDirect(
VERTS
* 8 * 2);
65
float[]
verts
= {
local
74
coords =
verts
.clone();
76
float[]
verts
= {
local
85
coords =
verts
.clone();
88
for (int i = 0; i <
VERTS
; i++) {
94
for (int i = 0; i <
VERTS
; i++)
[
all
...]
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
StaticTriangleRenderer.java
218
ByteBuffer vbb = ByteBuffer.allocateDirect(
VERTS
* 3 * 4);
222
ByteBuffer tbb = ByteBuffer.allocateDirect(
VERTS
* 2 * 4);
226
ByteBuffer ibb = ByteBuffer.allocateDirect(
VERTS
* 2);
238
for (int i = 0; i <
VERTS
; i++) {
244
for (int i = 0; i <
VERTS
; i++) {
250
for(int i = 0; i <
VERTS
; i++) {
264
glDrawElements(GL_TRIANGLE_STRIP,
VERTS
,
268
private final static int
VERTS
= 3;
TriangleRenderer.java
186
ByteBuffer vbb = ByteBuffer.allocateDirect(
VERTS
* 3 * 4);
190
ByteBuffer tbb = ByteBuffer.allocateDirect(
VERTS
* 2 * 4);
194
ByteBuffer ibb = ByteBuffer.allocateDirect(
VERTS
* 2);
206
for (int i = 0; i <
VERTS
; i++) {
212
for (int i = 0; i <
VERTS
; i++) {
218
for(int i = 0; i <
VERTS
; i++) {
232
gl.glDrawElements(GL10.GL_TRIANGLE_STRIP,
VERTS
,
236
private final static int
VERTS
= 3;
/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
SpriteTextRenderer.java
292
ByteBuffer vbb = ByteBuffer.allocateDirect(
VERTS
* 3 * 4);
296
ByteBuffer tbb = ByteBuffer.allocateDirect(
VERTS
* 2 * 4);
300
ByteBuffer ibb = ByteBuffer.allocateDirect(
VERTS
* 2);
304
for (int i = 0; i <
VERTS
; i++) {
310
for (int i = 0; i <
VERTS
; i++) {
316
for(int i = 0; i <
VERTS
; i++) {
330
gl.glDrawElements(GL10.GL_TRIANGLE_STRIP,
VERTS
,
342
private final static int
VERTS
= 3;
Completed in 108 milliseconds