HomeSort by relevance Sort by last modified time
    Searched refs:VTX_COMP_CONVERT_NORMALIZE_TO_FLOAT (Results 1 - 2 of 2) sorted by null

  /external/deqp/framework/opengl/
gluDrawUtil.hpp 61 VTX_COMP_CONVERT_NORMALIZE_TO_FLOAT, //!< Normalize integers to range [0,1] or [-1,1] depending on type.
269 DECLARE_VA_CTOR(Unorm8, deUint8, VTX_COMP_UNSIGNED_INT8, VTX_COMP_CONVERT_NORMALIZE_TO_FLOAT);
270 DECLARE_VA_CTOR(Unorm16, deUint16, VTX_COMP_UNSIGNED_INT16, VTX_COMP_CONVERT_NORMALIZE_TO_FLOAT);
271 DECLARE_VA_CTOR(Unorm32, deUint32, VTX_COMP_UNSIGNED_INT32, VTX_COMP_CONVERT_NORMALIZE_TO_FLOAT);
272 DECLARE_VA_CTOR(Snorm8, deInt8, VTX_COMP_SIGNED_INT8, VTX_COMP_CONVERT_NORMALIZE_TO_FLOAT);
273 DECLARE_VA_CTOR(Snorm16, deInt16, VTX_COMP_SIGNED_INT16, VTX_COMP_CONVERT_NORMALIZE_TO_FLOAT);
274 DECLARE_VA_CTOR(Snorm32, deInt32, VTX_COMP_SIGNED_INT32, VTX_COMP_CONVERT_NORMALIZE_TO_FLOAT);
gluDrawUtil.cpp 418 gl.vertexAttribPointer(va.location, va.numComponents, compTypeGL, va.convert == VTX_COMP_CONVERT_NORMALIZE_TO_FLOAT ? GL_TRUE : GL_FALSE, va.stride, va.pointer);

Completed in 174 milliseconds