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Searched
refs:VertexBufferObject
(Results
1 - 8
of
8
) sorted by null
/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/graphics/glutils/
VertexArray.java
45
public class VertexArray extends
VertexBufferObject
{
VertexBufferObject.java
51
public class
VertexBufferObject
implements VertexData {
60
/** Constructs a new interleaved
VertexBufferObject
.
65
public
VertexBufferObject
(boolean isStatic, int numVertices, VertexAttribute... attributes) {
69
/** Constructs a new interleaved
VertexBufferObject
.
74
public
VertexBufferObject
(boolean isStatic, int numVertices, VertexAttributes attributes) {
131
/** Binds this
VertexBufferObject
for rendering via glDrawArrays or glDrawElements
134
/** Binds this
VertexBufferObject
for rendering via glDrawArrays or glDrawElements
187
/** Unbinds this
VertexBufferObject
.
214
/** Invalidates the
VertexBufferObject
so a new OpenGL buffer handle is created. Use this in case of a context loss. */
220
/** Disposes of all resources this
VertexBufferObject
uses. */
[
all
...]
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
IndexBufferObjectShaderTest.java
27
import com.badlogic.gdx.graphics.glutils.
VertexBufferObject
;
33
VertexBufferObject
vbo;
75
vbo = new
VertexBufferObject
(true, 3, new VertexAttribute(VertexAttributes.Usage.Position, 2, "a_position"),
VertexBufferObjectShaderTest.java
27
import com.badlogic.gdx.graphics.glutils.
VertexBufferObject
;
33
VertexBufferObject
vbo;
91
vbo = new
VertexBufferObject
(true, 3, new VertexAttribute(VertexAttributes.Usage.Position, 2, "a_position"),
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
VertexBufferObject.java
53
public class
VertexBufferObject
implements VertexData {
63
/** Constructs a new interleaved
VertexBufferObject
.
68
public
VertexBufferObject
(boolean isStatic, int numVertices, VertexAttribute... attributes) {
72
/** Constructs a new interleaved
VertexBufferObject
.
77
public
VertexBufferObject
(boolean isStatic, int numVertices, VertexAttributes attributes) {
86
protected
VertexBufferObject
(int usage, ByteBuffer data, boolean ownsBuffer, VertexAttributes attributes) {
176
/** Binds this
VertexBufferObject
for rendering via glDrawArrays or glDrawElements
220
/** Unbinds this
VertexBufferObject
.
246
/** Invalidates the
VertexBufferObject
so a new OpenGL buffer handle is created. Use this in case of a context loss. */
253
/** Disposes of all resources this
VertexBufferObject
uses. */
[
all
...]
/external/libgdx/gdx/src/com/badlogic/gdx/
Graphics.java
32
import com.badlogic.gdx.graphics.glutils.
VertexBufferObject
;
44
* , {@link
VertexBufferObject
}, {@link IndexBufferObject}, {@link Mesh}, {@link ShaderProgram} and {@link FrameBuffer},
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/
Mesh.java
33
import com.badlogic.gdx.graphics.glutils.
VertexBufferObject
;
69
VertexArray,
VertexBufferObject
, VertexBufferObjectSubData, VertexBufferObjectWithVAO
140
return new
VertexBufferObject
(isStatic, maxVertices, vertexAttributes);
154
case
VertexBufferObject
:
155
vertices = new
VertexBufferObject
(isStatic, maxVertices, attributes);
356
/** Sets whether to bind the underlying {@link VertexArray} or {@link
VertexBufferObject
} automatically on a call to one of the
366
/** Binds the underlying {@link
VertexBufferObject
} and {@link IndexBufferObject} if indices where given. Use this with OpenGL
374
/** Binds the underlying {@link
VertexBufferObject
} and {@link IndexBufferObject} if indices where given. Use this with OpenGL
384
/** Unbinds the underlying {@link
VertexBufferObject
} and {@link IndexBufferObject} is indices were given. Use this with OpenGL
392
/** Unbinds the underlying {@link
VertexBufferObject
} and {@link IndexBufferObject} is indices were given. Use this with OpenGL
[
all
...]
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/gwt/
GwtTest.java
66
mesh = new Mesh(VertexDataType.
VertexBufferObject
, true, 6, 0, VertexAttribute.Position(), VertexAttribute.TexCoords(0));
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