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Searched
refs:VertexData
(Results
1 - 14
of
14
) sorted by null
/external/skia/src/utils/
SkPatchUtils.h
22
struct
VertexData
{
29
VertexData
()
37
~
VertexData
() {
116
static bool getVertexData(SkPatchUtils::
VertexData
* data, const SkPoint cubics[12],
SkPatchGrid.cpp
176
SkPatchUtils::
VertexData
data;
SkPatchUtils.cpp
172
bool SkPatchUtils::getVertexData(SkPatchUtils::
VertexData
* data, const SkPoint cubics[12],
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
VertexData.java
25
/** A
VertexData
instance holds vertices for rendering with OpenGL. It is implemented as either a {@link VertexArray} or a
29
public interface
VertexData
extends Disposable {
30
/** @return the number of vertices this
VertexData
stores */
39
/** Sets the vertices of this
VertexData
, discarding the old vertex data. The count must equal the number of floats per vertex
40
* times the number of vertices to be copied to this
VertexData
. The order of the vertex attributes must be the same as
61
/** Binds this
VertexData
for rendering via glDrawArrays or glDrawElements. */
64
/** Binds this
VertexData
for rendering via glDrawArrays or glDrawElements.
68
/** Unbinds this
VertexData
. */
71
/** Unbinds this
VertexData
.
75
/** Invalidates the
VertexData
if applicable. Use this in case of a context loss. */
[
all
...]
VertexArray.java
37
public class VertexArray implements
VertexData
{
VertexBufferObject.java
31
* A {@link
VertexData
} implementation based on OpenGL vertex buffer objects.
53
public class VertexBufferObject implements
VertexData
{
VertexBufferObjectSubData.java
30
* A {@link
VertexData
} implementation based on OpenGL vertex buffer objects.
52
public class VertexBufferObjectSubData implements
VertexData
{
VertexBufferObjectWithVAO.java
17
* A {@link
VertexData
} implementation that uses vertex buffer objects and vertex array objects.
35
public class VertexBufferObjectWithVAO implements
VertexData
{
/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/graphics/glutils/
VertexBufferObject.java
29
* A {@link
VertexData
} implementation based on OpenGL vertex buffer objects.
51
public class VertexBufferObject implements
VertexData
{
VertexBufferObjectWithVAO.java
17
* A {@link
VertexData
} implementation that uses vertex buffer objects and vertex array objects.
35
public class VertexBufferObjectWithVAO implements
VertexData
{
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/
Mesh.java
36
import com.badlogic.gdx.graphics.glutils.
VertexData
;
75
final
VertexData
vertices;
80
protected Mesh (
VertexData
vertices, IndexData indices, boolean isVertexArray) {
136
private
VertexData
makeVertexBuffer (boolean isStatic, int maxVertices, VertexAttributes vertexAttributes) {
[
all
...]
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
VBOWithVAOPerformanceTest.java
31
import com.badlogic.gdx.graphics.glutils.
VertexData
;
310
private static class OldVertexBufferObjectWithVAO implements
VertexData
{
/external/skia/src/core/
SkDevice.cpp
89
SkPatchUtils::
VertexData
data;
/frameworks/base/libs/hwui/
SkiaCanvasProxy.cpp
365
SkPatchUtils::
VertexData
data;
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