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Searched
refs:VirtualDisplaySurface
(Results
1 - 5
of
5
) sorted by null
/frameworks/native/services/surfaceflinger/DisplayHardware/
VirtualDisplaySurface.cpp
18
#include "
VirtualDisplaySurface
.h"
51
VirtualDisplaySurface
::
VirtualDisplaySurface
(HWComposer& hwc, int32_t dispId,
113
VirtualDisplaySurface
::~
VirtualDisplaySurface
() {
117
status_t
VirtualDisplaySurface
::beginFrame(bool mustRecompose) {
130
status_t
VirtualDisplaySurface
::prepareFrame(CompositionType compositionType) {
179
status_t
VirtualDisplaySurface
::compositionComplete() {
184
status_t
VirtualDisplaySurface
::advanceFrame() {
235
void
VirtualDisplaySurface
::onFrameCommitted()
[
all
...]
VirtualDisplaySurface.h
49
*
VirtualDisplaySurface
, the
VirtualDisplaySurface
holds onto it instead of
55
* In HWC-only composition, the
VirtualDisplaySurface
dequeues a buffer from
66
*
VirtualDisplaySurface
. The scratch buffer is then used as the FB target
71
class
VirtualDisplaySurface
: public DisplaySurface,
75
VirtualDisplaySurface
(HWComposer& hwc, int32_t dispId,
98
virtual ~
VirtualDisplaySurface
();
145
// internally in the
VirtualDisplaySurface
. To minimize the number of times
/frameworks/native/services/surfaceflinger/
Android.mk
26
DisplayHardware/
VirtualDisplaySurface
.cpp \
SurfaceFlinger.cpp
76
#include "DisplayHardware/
VirtualDisplaySurface
.h"
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...]
SurfaceFlinger_hwc1.cpp
78
#include "DisplayHardware/
VirtualDisplaySurface
.h"
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...]
Completed in 206 milliseconds