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  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Joints/
b2WeldJoint.cpp 73 float32 aB = data.positions[m_indexB].a;
77 b2Rot qA(aA), qB(aB);
112 float32 C = aB - aA - m_referenceAngle;
232 float32 aB = data.positions[m_indexB].a;
234 b2Rot qA(aA), qB(aB);
268 aB += iB * b2Cross(rB, P);
273 float32 C2 = aB - aA - m_referenceAngle;
297 aB += iB * (b2Cross(rB, P) + impulse.z);
303 data.positions[m_indexB].a = aB;
b2DistanceJoint.cpp 79 float32 aB = data.positions[m_indexB].a;
83 b2Rot qA(aA), qB(aB);
195 float32 aB = data.positions[m_indexB].a;
197 b2Rot qA(aA), qB(aB);
213 aB += m_invIB * b2Cross(rB, P);
218 data.positions[m_indexB].a = aB;
b2RopeJoint.cpp 63 float32 aB = data.positions[m_indexB].a;
67 b2Rot qA(aA), qB(aB);
167 float32 aB = data.positions[m_indexB].a;
169 b2Rot qA(aA), qB(aB);
186 aB += m_invIB * b2Cross(rB, P);
191 data.positions[m_indexB].a = aB;
b2RevoluteJoint.cpp 79 float32 aB = data.positions[m_indexB].a;
83 b2Rot qA(aA), qB(aB);
125 float32 jointAngle = aB - aA - m_referenceAngle;
296 float32 aB = data.positions[m_indexB].a;
298 b2Rot qA(aA), qB(aB);
308 float32 angle = aB - aA - m_referenceAngle;
338 aB += m_invIB * limitImpulse;
344 qB.Set(aB);
366 aB += iB * b2Cross(rB, impulse);
372 data.positions[m_indexB].a = aB;
    [all...]
b2GearJoint.cpp 97 float32 aB = m_bodyB->m_sweep.a;
109 coordinateB = aB - aD - m_referenceAngleB;
154 float32 aB = data.positions[m_indexB].a;
166 b2Rot qA(aA), qB(aB), qC(aC), qD(aD);
276 float32 aB = data.positions[m_indexB].a;
282 b2Rot qA(aA), qB(aB), qC(aC), qD(aD);
323 coordinateB = aB - aD - m_referenceAngleB;
351 aB += m_iB * impulse * JwB;
360 data.positions[m_indexB].a = aB;
b2PulleyJoint.cpp 90 float32 aB = data.positions[m_indexB].a;
94 b2Rot qA(aA), qB(aB);
195 float32 aB = data.positions[m_indexB].a;
197 b2Rot qA(aA), qB(aB);
252 aB += m_invIB * b2Cross(rB, PB);
257 data.positions[m_indexB].a = aB;
b2WheelJoint.cpp 97 float32 aB = data.positions[m_indexB].a;
101 b2Rot qA(aA), qB(aB);
285 float32 aB = data.positions[m_indexB].a;
287 b2Rot qA(aA), qB(aB);
319 aB += m_invIB * LB;
324 data.positions[m_indexB].a = aB;
b2MotorJoint.cpp 78 float32 aB = data.positions[m_indexB].a;
82 b2Rot qA(aA), qB(aB);
115 m_angularError = aB - aA - m_angularOffset;
b2FrictionJoint.cpp 71 float32 aB = data.positions[m_indexB].a;
75 b2Rot qA(aA), qB(aB);
b2MouseJoint.cpp 104 float32 aB = data.positions[m_indexB].a;
108 b2Rot qB(aB);
b2PrismaticJoint.cpp 143 float32 aB = data.positions[m_indexB].a;
147 b2Rot qA(aA), qB(aB);
368 float32 aB = data.positions[m_indexB].a;
370 b2Rot qA(aA), qB(aB);
391 C1.y = aB - aA - m_referenceAngle;
477 aB += iB * LB;
482 data.positions[m_indexB].a = aB;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/
RevoluteJoint.java 125 float aB = data.positions[m_indexB].a;
133 qB.set(aB);
173 float jointAngle = aB - aA - m_referenceAngle;
357 float aB = data.positions[m_indexB].a;
360 qB.set(aB);
369 float angle = aB - aA - m_referenceAngle;
396 aB += m_invIB * limitImpulse;
401 qB.set(aB);
430 aB += iB * Vec2.cross(rB, impulse);
438 data.positions[m_indexB].a = aB;
    [all...]
WeldJoint.java 163 float aB = data.positions[m_indexB].a;
172 qB.set(aB);
208 float C = aB - aA - m_referenceAngle;
342 float aB = data.positions[m_indexB].a;
350 qB.set(aB);
387 aB += iB * Vec2.cross(rB, P);
390 float C2 = aB - aA - m_referenceAngle;
409 aB += iB * (Vec2.cross(rB, P) + impulse.z);
416 data.positions[m_indexB].a = aB;
DistanceJoint.java 184 float aB = data.positions[m_indexB].a;
192 qB.set(aB);
321 float aB = data.positions[m_indexB].a;
324 qB.set(aB);
344 aB += m_invIB * (rB.x * Py - rB.y * Px);
349 data.positions[m_indexB].a = aB;
PulleyJoint.java 198 float aB = data.positions[m_indexB].a;
207 qB.set(aB);
329 float aB = data.positions[m_indexB].a;
332 qB.set(aB);
381 aB += m_invIB * Vec2.cross(rB, PB);
386 data.positions[m_indexB].a = aB;
RopeJoint.java 72 float aB = data.positions[m_indexB].a;
81 qB.set(aB);
192 float aB = data.positions[m_indexB].a;
202 qB.set(aB);
223 aB += m_invIB * (rB.x * Py - rB.y * Px);
231 data.positions[m_indexB].a = aB;
WheelJoint.java 250 float aB = data.positions[m_indexB].a;
259 qB.set(aB);
446 float aB = data.positions[m_indexB].a;
453 qB.set(aB);
487 aB += m_invIB * LB;
494 data.positions[m_indexB].a = aB;
GearJoint.java 162 float aB = m_bodyB.m_sweep.a;
173 coordinateB = aB - aD - m_referenceAngleB;
253 float aB = data.positions[m_indexB].a;
269 qB.set(aB);
409 float aB = data.positions[m_indexB].a;
417 qB.set(aB);
462 coordinateB = aB - aD - m_referenceAngleB;
498 aB += m_iB * impulse * JwB;
511 data.positions[m_indexB].a = aB;
MouseJoint.java 152 float aB = data.positions[m_indexB].a;
158 qB.set(aB);
PrismaticJoint.java 408 float aB = data.positions[m_indexB].a;
420 qB.set(aB);
682 float aB = data.positions[m_indexB].a;
685 qB.set(aB);
704 C1.y = aB - aA - m_referenceAngle;
795 aB += iB * LB;
800 data.positions[m_indexB].a = aB;
MotorJoint.java 184 float aB = data.positions[m_indexB].a;
194 qB.set(aB);
231 m_angularError = aB - aA - m_angularOffset;
FrictionJoint.java 140 float aB = data.positions[m_indexB].a;
150 qB.set(aB);
  /external/lzma/C/
Aes.c 76 UInt32 aB = a8 ^ a2 ^ a1;
79 D[ i] = Ui32(aE, a9, aD, aB);
80 D[0x100 + i] = Ui32(aB, aE, a9, aD);
81 D[0x200 + i] = Ui32(aD, aB, aE, a9);
82 D[0x300 + i] = Ui32(a9, aD, aB, aE);
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/
b2ContactSolver.cpp 167 float32 aB = m_positions[indexB].a;
175 xfB.q.Set(aB);
693 float32 aB = m_positions[indexB].a;
700 xfB.q.Set(aB);
734 aB += iB * b2Cross(rB, P);
741 m_positions[indexB].a = aB;
784 float32 aB = m_positions[indexB].a;
791 xfB.q.Set(aB);
825 aB += iB * b2Cross(rB, P);
832 m_positions[indexB].a = aB;
    [all...]
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/
ContactSolver.java 248 float aB = m_positions[indexB].a;
257 xfBq.set(aB);
834 float aB = m_positions[indexB].a;
841 xfBq.set(aB);
883 aB += iB * (rBx * Py - rBy * Px);
890 m_positions[indexB].a = aB;
    [all...]

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