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Searched
refs:activateKey
(Results
1 - 2
of
2
) sorted by null
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
CameraInputController.java
41
public int
activateKey
= 0;
42
/** Indicates if the
activateKey
is currently being pressed. */
161
else if (this.button < 0 && (
activateKey
== 0 || activatePressed)) {
166
return super.touchDown(screenX, screenY, pointer, button) || (
activateKey
== 0 || activatePressed);
211
if (!alwaysScroll &&
activateKey
!= 0 && !activatePressed) return false;
224
if (keycode ==
activateKey
) activatePressed = true;
237
if (keycode ==
activateKey
) {
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
BulletTestCollection.java
74
cameraController.
activateKey
= Keys.CONTROL_LEFT;
Completed in 54 milliseconds