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Searched
refs:addFlatVarying
(Results
1 - 3
of
3
) sorted by null
/external/skia/src/gpu/glsl/
GrGLSLVarying.h
105
SkASSERT(GrSLTypeIsFloatType(varying->type())); // Integers must use
addFlatVarying
.
110
*
addFlatVarying
sets up a varying whose value is constant across every fragment. The graphics
115
void
addFlatVarying
(const char* name,
GrGLSLVarying.cpp
25
this->
addFlatVarying
(input->fName, &v, precision);
/external/skia/src/gpu/batches/
GrPLSPathRenderer.cpp
330
varyingHandler->
addFlatVarying
("windings", &windings, kLow_GrSLPrecision);
515
varyingHandler->
addFlatVarying
("windings", &windings, kLow_GrSLPrecision);
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