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    Searched refs:addIndexedMesh (Results 1 - 7 of 7) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
btTriangleIndexVertexArray.h 24 ///The btIndexedMesh indexes a single vertex and index array. Multiple btIndexedMesh objects can be passed into a btTriangleIndexVertexArray using addIndexedMesh.
65 ///Additional meshes can be added using addIndexedMesh
90 void addIndexedMesh(const btIndexedMesh& mesh, PHY_ScalarType indexType = PHY_INTEGER)
btTriangleIndexVertexArray.cpp 30 addIndexedMesh(mesh);
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
btTriangleIndexVertexArray.java 137 addIndexedMesh(mesh, PHY_ScalarType.PHY_SHORT);
170 public btTriangleIndexVertexArray addIndexedMesh(final btIndexedMesh mesh, int indexType) {
178 public btTriangleIndexVertexArray addIndexedMesh(final btIndexedMesh mesh) {
179 return addIndexedMesh(mesh, PHY_ScalarType.PHY_SHORT);
  /external/libgdx/extensions/gdx-bullet/jni/swig/collision/
btTriangleIndexVertexArray.i 187 %rename(internalAddIndexedMesh) btTriangleIndexVertexArray::addIndexedMesh;
188 %javamethodmodifiers btTriangleIndexVertexArray::addIndexedMesh "private";
278 addIndexedMesh(mesh, PHY_ScalarType.PHY_SHORT);
311 public btTriangleIndexVertexArray addIndexedMesh(final btIndexedMesh mesh, int indexType) {
319 public btTriangleIndexVertexArray addIndexedMesh(final btIndexedMesh mesh) {
320 return addIndexedMesh(mesh, PHY_ScalarType.PHY_SHORT);
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btCollisionWorldImporter.cpp 762 meshInterface->addIndexedMesh(meshPart,meshPart.m_indexType);
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  /external/libgdx/extensions/gdx-bullet/jni/src/extras/Serialize/BulletWorldImporter/
btWorldImporter.cpp     [all...]
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/
collision_wrap.cpp     [all...]

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