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    Searched refs:allDrawn (Results 1 - 6 of 6) sorted by null

  /frameworks/base/services/core/java/com/android/server/wm/
AppWindowToken.java 90 boolean allDrawn;
92 // case do not clear allDrawn until the animation completes.
472 // We want to save surface if the app's windows are "allDrawn".
473 // (If we started entering animation early with saved surfaces, allDrawn
476 return allDrawn;
544 // Check if we have enough drawn windows to mark allDrawn= true.
561 if (!allDrawn) {
562 allDrawn = (numInteresting > 0) && (numInteresting == numDrawn);
563 if (allDrawn) {
570 "restoreSavedSurfaces: " + appWindowToken + " allDrawn=" + allDraw
    [all...]
AppWindowAnimator.java 71 // Propagated from AppWindowToken.allDrawn, to determine when
73 boolean allDrawn;
366 if ((mAppToken.allDrawn || animating || mAppToken.startingDisplayed)
373 + " allDrawn=" + mAppToken.allDrawn + " animating=" + animating);
450 pw.print(" allDrawn="); pw.print(allDrawn);
WindowAnimator.java 470 if (atoken == null || atoken.allDrawn) {
638 final boolean allDrawn = wtoken.allDrawn;
639 if (allDrawn != appAnimator.allDrawn) {
640 appAnimator.allDrawn = allDrawn;
641 if (allDrawn) {
    [all...]
WindowSurfacePlacer.java     [all...]
WindowStateAnimator.java 632 if (atoken == null || atoken.allDrawn || mWin.mAttrs.type == TYPE_APPLICATION_STARTING) {
699 // Currently animating, persist current state of allDrawn until animation
    [all...]
WindowManagerService.java     [all...]

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