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  /frameworks/base/libs/hwui/
VertexBuffer.h 81 TYPE* allocIndices(int indexCount) {
AmbientShadow.cpp 188 uint16_t* indexBuffer = shadowVertexBuffer.allocIndices<uint16_t>(totalIndexCount);
SpotShadow.cpp     [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/batches/
BillboardParticleBatch.java 139 allocIndices();
176 private void allocIndices(){

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