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    Searched refs:allowAllocation (Results 1 - 13 of 13) sorted by null

  /frameworks/native/libs/gui/tests/
StreamSplitter_test.cpp 73 ASSERT_EQ(OK, outputProducer->allowAllocation(false));
100 ASSERT_EQ(OK, inputProducer->allowAllocation(false));
144 ASSERT_EQ(OK, outputProducers[output]->allowAllocation(false));
172 ASSERT_EQ(OK, inputProducer->allowAllocation(false));
BufferQueue_test.cpp 488 ASSERT_EQ(OK, mProducer->allowAllocation(false));
493 ASSERT_EQ(OK, mProducer->allowAllocation(true));
502 ASSERT_EQ(OK, mProducer->allowAllocation(false));
797 ASSERT_EQ(OK, mProducer->allowAllocation(false));
    [all...]
  /frameworks/native/services/surfaceflinger/
MonitoredProducer.cpp 118 status_t MonitoredProducer::allowAllocation(bool allow) {
119 return mProducer->allowAllocation(allow);
MonitoredProducer.h 57 virtual status_t allowAllocation(bool allow);
  /frameworks/native/include/gui/
BufferQueueProducer.h 164 // See IGraphicBufferProducer::allowAllocation
165 virtual status_t allowAllocation(bool allow);
IGraphicBufferProducer.h 517 virtual status_t allowAllocation(bool allow) = 0;
  /frameworks/native/services/surfaceflinger/DisplayHardware/
VirtualDisplaySurface.h 122 virtual status_t allowAllocation(bool allow);
VirtualDisplaySurface.cpp 579 status_t VirtualDisplaySurface::allowAllocation(bool /* allow */) {
  /frameworks/av/media/libstagefright/
SurfaceUtils.cpp 150 static_cast<Surface*>(nativeWindow)->getIGraphicBufferProducer()->allowAllocation(true);
ACodec.cpp 722 surface->getIGraphicBufferProducer()->allowAllocation(true);
764 (void)surface->getIGraphicBufferProducer()->allowAllocation(false);
    [all...]
  /frameworks/native/libs/gui/
IGraphicBufferProducer.cpp 315 virtual status_t allowAllocation(bool allow) {
650 status_t result = allowAllocation(allow);
BufferQueueProducer.cpp     [all...]
  /frameworks/av/services/camera/libcameraservice/device3/
Camera3OutputStream.cpp 502 mConsumer->getIGraphicBufferProducer()->allowAllocation(false);

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