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Searched
refs:allowAllocation
(Results
1 - 13
of
13
) sorted by null
/frameworks/native/libs/gui/tests/
StreamSplitter_test.cpp
73
ASSERT_EQ(OK, outputProducer->
allowAllocation
(false));
100
ASSERT_EQ(OK, inputProducer->
allowAllocation
(false));
144
ASSERT_EQ(OK, outputProducers[output]->
allowAllocation
(false));
172
ASSERT_EQ(OK, inputProducer->
allowAllocation
(false));
BufferQueue_test.cpp
488
ASSERT_EQ(OK, mProducer->
allowAllocation
(false));
493
ASSERT_EQ(OK, mProducer->
allowAllocation
(true));
502
ASSERT_EQ(OK, mProducer->
allowAllocation
(false));
797
ASSERT_EQ(OK, mProducer->
allowAllocation
(false));
[
all
...]
/frameworks/native/services/surfaceflinger/
MonitoredProducer.cpp
118
status_t MonitoredProducer::
allowAllocation
(bool allow) {
119
return mProducer->
allowAllocation
(allow);
MonitoredProducer.h
57
virtual status_t
allowAllocation
(bool allow);
/frameworks/native/include/gui/
BufferQueueProducer.h
164
// See IGraphicBufferProducer::
allowAllocation
165
virtual status_t
allowAllocation
(bool allow);
IGraphicBufferProducer.h
517
virtual status_t
allowAllocation
(bool allow) = 0;
/frameworks/native/services/surfaceflinger/DisplayHardware/
VirtualDisplaySurface.h
122
virtual status_t
allowAllocation
(bool allow);
VirtualDisplaySurface.cpp
579
status_t VirtualDisplaySurface::
allowAllocation
(bool /* allow */) {
/frameworks/av/media/libstagefright/
SurfaceUtils.cpp
150
static_cast<Surface*>(nativeWindow)->getIGraphicBufferProducer()->
allowAllocation
(true);
ACodec.cpp
722
surface->getIGraphicBufferProducer()->
allowAllocation
(true);
764
(void)surface->getIGraphicBufferProducer()->
allowAllocation
(false);
[
all
...]
/frameworks/native/libs/gui/
IGraphicBufferProducer.cpp
315
virtual status_t
allowAllocation
(bool allow) {
650
status_t result =
allowAllocation
(allow);
BufferQueueProducer.cpp
[
all
...]
/frameworks/av/services/camera/libcameraservice/device3/
Camera3OutputStream.cpp
502
mConsumer->getIGraphicBufferProducer()->
allowAllocation
(false);
Completed in 601 milliseconds