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    Searched refs:amountY (Results 1 - 6 of 6) sorted by null

  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/actions/
MoveByAction.java 22 private float amountX, amountY;
25 target.moveBy(amountX * percentDelta, amountY * percentDelta);
30 amountY = y;
42 return amountY;
46 amountY = y;
ScaleByAction.java 22 private float amountX, amountY;
25 target.scaleBy(amountX * percentDelta, amountY * percentDelta);
30 amountY = y;
35 amountY = scale;
47 return amountY;
51 this.amountY = y;
Actions.java 99 static public MoveByAction moveBy (float amountX, float amountY) {
100 return moveBy(amountX, amountY, 0, null);
103 static public MoveByAction moveBy (float amountX, float amountY, float duration) {
104 return moveBy(amountX, amountY, duration, null);
107 static public MoveByAction moveBy (float amountX, float amountY, float duration, Interpolation interpolation) {
109 action.setAmount(amountX, amountY);
133 static public SizeByAction sizeBy (float amountX, float amountY) {
134 return sizeBy(amountX, amountY, 0, null);
137 static public SizeByAction sizeBy (float amountX, float amountY, float duration) {
138 return sizeBy(amountX, amountY, duration, null);
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/
ScrollPane.java 63 float amountX, amountY;
143 setScrollY(amountY + areaHeight * (y < vKnobBounds.y ? 1 : -1));
187 amountY += deltaY;
219 setScrollY(amountY + getMouseWheelY() * amount);
254 scrollY(overscrollY ? MathUtils.clamp(amountY, -overscrollDistance, maxY + overscrollDistance)
255 : MathUtils.clamp(amountY, 0, maxY));
287 amountY -= velocityY * alpha * delta;
293 if (amountY == -overscrollDistance) velocityY = 0;
294 if (amountY >= maxY + overscrollDistance) velocityY = 0;
317 if (visualAmountY != amountY) {
    [all...]
Window.java 134 float amountX = x - startX, amountY = y - startY;
136 windowY += amountY;
146 float amountY = y - startY;
147 if (height - amountY < minHeight) amountY = -(minHeight - height);
148 if (clampPosition && windowY + amountY < 0) amountY = -windowY;
149 height -= amountY;
150 windowY += amountY;
159 float amountY = y - lastY - height
    [all...]
  /external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/texturepacker/
TexturePacker.java 173 int amountY = settings.paddingY / 2;
177 for (int j = 1; j <= amountY; j++) {
185 for (int i = 1; i <= amountY; i++) {
200 for (int j = 1; j <= amountY; j++) {
208 for (int i = 1; i <= amountY; i++) {

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