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Searched
refs:amountY
(Results
1 - 6
of
6
) sorted by null
/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/actions/
MoveByAction.java
22
private float amountX,
amountY
;
25
target.moveBy(amountX * percentDelta,
amountY
* percentDelta);
30
amountY
= y;
42
return
amountY
;
46
amountY
= y;
ScaleByAction.java
22
private float amountX,
amountY
;
25
target.scaleBy(amountX * percentDelta,
amountY
* percentDelta);
30
amountY
= y;
35
amountY
= scale;
47
return
amountY
;
51
this.
amountY
= y;
Actions.java
99
static public MoveByAction moveBy (float amountX, float
amountY
) {
100
return moveBy(amountX,
amountY
, 0, null);
103
static public MoveByAction moveBy (float amountX, float
amountY
, float duration) {
104
return moveBy(amountX,
amountY
, duration, null);
107
static public MoveByAction moveBy (float amountX, float
amountY
, float duration, Interpolation interpolation) {
109
action.setAmount(amountX,
amountY
);
133
static public SizeByAction sizeBy (float amountX, float
amountY
) {
134
return sizeBy(amountX,
amountY
, 0, null);
137
static public SizeByAction sizeBy (float amountX, float
amountY
, float duration) {
138
return sizeBy(amountX,
amountY
, duration, null);
[
all
...]
/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/
ScrollPane.java
63
float amountX,
amountY
;
143
setScrollY(
amountY
+ areaHeight * (y < vKnobBounds.y ? 1 : -1));
187
amountY
+= deltaY;
219
setScrollY(
amountY
+ getMouseWheelY() * amount);
254
scrollY(overscrollY ? MathUtils.clamp(
amountY
, -overscrollDistance, maxY + overscrollDistance)
255
: MathUtils.clamp(
amountY
, 0, maxY));
287
amountY
-= velocityY * alpha * delta;
293
if (
amountY
== -overscrollDistance) velocityY = 0;
294
if (
amountY
>= maxY + overscrollDistance) velocityY = 0;
317
if (visualAmountY !=
amountY
) {
[
all
...]
Window.java
134
float amountX = x - startX,
amountY
= y - startY;
136
windowY +=
amountY
;
146
float
amountY
= y - startY;
147
if (height -
amountY
< minHeight)
amountY
= -(minHeight - height);
148
if (clampPosition && windowY +
amountY
< 0)
amountY
= -windowY;
149
height -=
amountY
;
150
windowY +=
amountY
;
159
float
amountY
= y - lastY - height
[
all
...]
/external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/texturepacker/
TexturePacker.java
173
int
amountY
= settings.paddingY / 2;
177
for (int j = 1; j <=
amountY
; j++) {
185
for (int i = 1; i <=
amountY
; i++) {
200
for (int j = 1; j <=
amountY
; j++) {
208
for (int i = 1; i <=
amountY
; i++) {
Completed in 4450 milliseconds