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  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btJacobianEntry.h 125 btVector3 ang1 = jacA.m_1MinvJt * jacB.m_bJ; local
128 btVector3 sum = ang0+ang1+lin0+lin1;
  /hardware/invensense/6515/libsensors_iio/software/core/mllite/
ml_math_func.h 91 float inv_angle_diff(float ang1, float ang2);
ml_math_func.c 522 /** Finds the minimum angle difference ang1-ang2 such that difference
524 * @param[in] ang1
526 * @return angle difference ang1-ang2
528 float inv_angle_diff(float ang1, float ang2)
531 ang1 = inv_wrap_angle(ang1);
533 d = ang1 - ang2;
  /hardware/invensense/65xx/libsensors_iio/software/core/mllite/
ml_math_func.h 91 float inv_angle_diff(float ang1, float ang2);
ml_math_func.c 522 /** Finds the minimum angle difference ang1-ang2 such that difference
524 * @param[in] ang1
526 * @return angle difference ang1-ang2
528 float inv_angle_diff(float ang1, float ang2)
531 ang1 = inv_wrap_angle(ang1);
533 d = ang1 - ang2;
  /external/opencv3/modules/features2d/src/kaze/
KAZEFeatures.cpp 584 float sumX = 0.0, sumY = 0.0, max = 0.0, ang1 = 0.0, ang2 = 0.0; local
616 for (ang1 = 0; ang1 < 2.0f*CV_PI; ang1 += 0.15f) {
617 ang2 = (ang1 + (float)(CV_PI / 3.0) > (float)(2.0*CV_PI) ? ang1 - (float)(5.0*CV_PI / 3.0) : ang1 + (float)(CV_PI / 3.0));
625 if (ang1 < ang2 && ang1 < ang && ang < ang2) {
629 else if (ang2 < ang1 &
    [all...]
AKAZEFeatures.cpp 791 float sumX = 0.0, sumY = 0.0, max = 0.0, ang1 = 0.0, ang2 = 0.0; local
817 for (ang1 = 0; ang1 < (float)(2.0 * CV_PI); ang1 += 0.15f) {
818 ang2 = (ang1 + (float)(CV_PI / 3.0) >(float)(2.0*CV_PI) ? ang1 - (float)(5.0*CV_PI / 3.0) : ang1 + (float)(CV_PI / 3.0));
826 if (ang1 < ang2 && ang1 < ang && ang < ang2) {
830 else if (ang2 < ang1 &
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