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Searched
refs:ang1
(Results
1 - 7
of
7
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btJacobianEntry.h
125
btVector3
ang1
= jacA.m_1MinvJt * jacB.m_bJ;
local
128
btVector3 sum = ang0+
ang1
+lin0+lin1;
/hardware/invensense/6515/libsensors_iio/software/core/mllite/
ml_math_func.h
91
float inv_angle_diff(float
ang1
, float ang2);
ml_math_func.c
522
/** Finds the minimum angle difference
ang1
-ang2 such that difference
524
* @param[in]
ang1
526
* @return angle difference
ang1
-ang2
528
float inv_angle_diff(float
ang1
, float ang2)
531
ang1
= inv_wrap_angle(
ang1
);
533
d =
ang1
- ang2;
/hardware/invensense/65xx/libsensors_iio/software/core/mllite/
ml_math_func.h
91
float inv_angle_diff(float
ang1
, float ang2);
ml_math_func.c
522
/** Finds the minimum angle difference
ang1
-ang2 such that difference
524
* @param[in]
ang1
526
* @return angle difference
ang1
-ang2
528
float inv_angle_diff(float
ang1
, float ang2)
531
ang1
= inv_wrap_angle(
ang1
);
533
d =
ang1
- ang2;
/external/opencv3/modules/features2d/src/kaze/
KAZEFeatures.cpp
584
float sumX = 0.0, sumY = 0.0, max = 0.0,
ang1
= 0.0, ang2 = 0.0;
local
616
for (
ang1
= 0;
ang1
< 2.0f*CV_PI;
ang1
+= 0.15f) {
617
ang2 = (
ang1
+ (float)(CV_PI / 3.0) > (float)(2.0*CV_PI) ?
ang1
- (float)(5.0*CV_PI / 3.0) :
ang1
+ (float)(CV_PI / 3.0));
625
if (
ang1
< ang2 &&
ang1
< ang && ang < ang2) {
629
else if (ang2 <
ang1
&
[
all
...]
AKAZEFeatures.cpp
791
float sumX = 0.0, sumY = 0.0, max = 0.0,
ang1
= 0.0, ang2 = 0.0;
local
817
for (
ang1
= 0;
ang1
< (float)(2.0 * CV_PI);
ang1
+= 0.15f) {
818
ang2 = (
ang1
+ (float)(CV_PI / 3.0) >(float)(2.0*CV_PI) ?
ang1
- (float)(5.0*CV_PI / 3.0) :
ang1
+ (float)(CV_PI / 3.0));
826
if (
ang1
< ang2 &&
ang1
< ang && ang < ang2) {
830
else if (ang2 <
ang1
&
[
all
...]
Completed in 207 milliseconds