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Searched
refs:angvel
(Results
1 - 9
of
9
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/
btTransformUtil.h
43
static void integrateTransform(const btTransform& curTrans,const btVector3& linvel,const btVector3&
angvel
,btScalar timeStep,btTransform& predictedTransform)
49
predictedOrn += (
angvel
* predictedOrn) * (timeStep * btScalar(0.5));
56
btScalar fAngle =
angvel
.length();
66
axis =
angvel
*( btScalar(0.5)*timeStep-(timeStep*timeStep*timeStep)*(btScalar(0.020833333333))*fAngle*fAngle );
71
axis =
angvel
*( btSin(btScalar(0.5)*fAngle*timeStep)/fAngle );
82
static void calculateVelocityQuaternion(const btVector3& pos0,const btVector3& pos1,const btQuaternion& orn0,const btQuaternion& orn1,btScalar timeStep,btVector3& linVel,btVector3&
angVel
)
90
angVel
= axis * angle / timeStep;
93
angVel
.setValue(0,0,0);
112
static void calculateVelocity(const btTransform& transform0,const btTransform& transform1,btScalar timeStep,btVector3& linVel,btVector3&
angVel
)
118
angVel
= axis * angle / timeStep
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all
...]
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
btCollisionShape.cpp
60
void btCollisionShape::calculateTemporalAabb(const btTransform& curTrans,const btVector3& linvel,const btVector3&
angvel
,btScalar timeStep, btVector3& temporalAabbMin,btVector3& temporalAabbMax) const
89
btScalar angularMotion =
angvel
.length() * getAngularMotionDisc() * timeStep;
btCollisionShape.h
59
void calculateTemporalAabb(const btTransform& curTrans,const btVector3& linvel,const btVector3&
angvel
,btScalar timeStep, btVector3& temporalAabbMin,btVector3& temporalAabbMax) const;
/external/libgdx/extensions/gdx-bullet/jni/swig-src/linearmath/com/badlogic/gdx/physics/bullet/linearmath/
btTransformUtil.java
60
public static void integrateTransform(Matrix4 curTrans, Vector3 linvel, Vector3
angvel
, float timeStep, Matrix4 predictedTransform) {
61
LinearMathJNI.btTransformUtil_integrateTransform(curTrans, linvel,
angvel
, timeStep, predictedTransform);
64
public static void calculateVelocityQuaternion(Vector3 pos0, Vector3 pos1, Quaternion orn0, Quaternion orn1, float timeStep, Vector3 linVel, Vector3
angVel
) {
65
LinearMathJNI.btTransformUtil_calculateVelocityQuaternion(pos0, pos1, orn0, orn1, timeStep, linVel,
angVel
);
72
public static void calculateVelocity(Matrix4 transform0, Matrix4 transform1, float timeStep, Vector3 linVel, Vector3
angVel
) {
73
LinearMathJNI.btTransformUtil_calculateVelocity(transform0, transform1, timeStep, linVel,
angVel
);
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btCollisionObject.h
382
void setInterpolationAngularVelocity(const btVector3&
angvel
)
385
m_interpolationAngularVelocity =
angvel
;
/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
btCollisionShape.java
167
public void calculateTemporalAabb(Matrix4 curTrans, Vector3 linvel, Vector3
angvel
, float timeStep, Vector3 temporalAabbMin, Vector3 temporalAabbMax) {
168
CollisionJNI.btCollisionShape_calculateTemporalAabb(swigCPtr, this, curTrans, linvel,
angvel
, timeStep, temporalAabbMin, temporalAabbMax);
btCollisionObject.java
337
public void setInterpolationAngularVelocity(Vector3
angvel
) {
338
CollisionJNI.btCollisionObject_setInterpolationAngularVelocity(swigCPtr, this,
angvel
);
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btRigidBody.cpp
117
btVector3 linVel,
angVel
;
402
btScalar
angvel
= m_angularVelocity.length();
local
403
if (
angvel
*step > MAX_ANGVEL)
405
m_angularVelocity *= (MAX_ANGVEL/step) /
angvel
;
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBody.cpp
2002
btVector3
angvel
;
local
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all
...]
Completed in 159 milliseconds