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    Searched refs:angvel (Results 1 - 9 of 9) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/
btTransformUtil.h 43 static void integrateTransform(const btTransform& curTrans,const btVector3& linvel,const btVector3& angvel,btScalar timeStep,btTransform& predictedTransform)
49 predictedOrn += (angvel * predictedOrn) * (timeStep * btScalar(0.5));
56 btScalar fAngle = angvel.length();
66 axis = angvel*( btScalar(0.5)*timeStep-(timeStep*timeStep*timeStep)*(btScalar(0.020833333333))*fAngle*fAngle );
71 axis = angvel*( btSin(btScalar(0.5)*fAngle*timeStep)/fAngle );
82 static void calculateVelocityQuaternion(const btVector3& pos0,const btVector3& pos1,const btQuaternion& orn0,const btQuaternion& orn1,btScalar timeStep,btVector3& linVel,btVector3& angVel)
90 angVel = axis * angle / timeStep;
93 angVel.setValue(0,0,0);
112 static void calculateVelocity(const btTransform& transform0,const btTransform& transform1,btScalar timeStep,btVector3& linVel,btVector3& angVel)
118 angVel = axis * angle / timeStep
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  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
btCollisionShape.cpp 60 void btCollisionShape::calculateTemporalAabb(const btTransform& curTrans,const btVector3& linvel,const btVector3& angvel,btScalar timeStep, btVector3& temporalAabbMin,btVector3& temporalAabbMax) const
89 btScalar angularMotion = angvel.length() * getAngularMotionDisc() * timeStep;
btCollisionShape.h 59 void calculateTemporalAabb(const btTransform& curTrans,const btVector3& linvel,const btVector3& angvel,btScalar timeStep, btVector3& temporalAabbMin,btVector3& temporalAabbMax) const;
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/linearmath/com/badlogic/gdx/physics/bullet/linearmath/
btTransformUtil.java 60 public static void integrateTransform(Matrix4 curTrans, Vector3 linvel, Vector3 angvel, float timeStep, Matrix4 predictedTransform) {
61 LinearMathJNI.btTransformUtil_integrateTransform(curTrans, linvel, angvel, timeStep, predictedTransform);
64 public static void calculateVelocityQuaternion(Vector3 pos0, Vector3 pos1, Quaternion orn0, Quaternion orn1, float timeStep, Vector3 linVel, Vector3 angVel) {
65 LinearMathJNI.btTransformUtil_calculateVelocityQuaternion(pos0, pos1, orn0, orn1, timeStep, linVel, angVel);
72 public static void calculateVelocity(Matrix4 transform0, Matrix4 transform1, float timeStep, Vector3 linVel, Vector3 angVel) {
73 LinearMathJNI.btTransformUtil_calculateVelocity(transform0, transform1, timeStep, linVel, angVel);
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btCollisionObject.h 382 void setInterpolationAngularVelocity(const btVector3& angvel)
385 m_interpolationAngularVelocity = angvel;
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
btCollisionShape.java 167 public void calculateTemporalAabb(Matrix4 curTrans, Vector3 linvel, Vector3 angvel, float timeStep, Vector3 temporalAabbMin, Vector3 temporalAabbMax) {
168 CollisionJNI.btCollisionShape_calculateTemporalAabb(swigCPtr, this, curTrans, linvel, angvel, timeStep, temporalAabbMin, temporalAabbMax);
btCollisionObject.java 337 public void setInterpolationAngularVelocity(Vector3 angvel) {
338 CollisionJNI.btCollisionObject_setInterpolationAngularVelocity(swigCPtr, this, angvel);
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btRigidBody.cpp 117 btVector3 linVel,angVel;
402 btScalar angvel = m_angularVelocity.length(); local
403 if (angvel*step > MAX_ANGVEL)
405 m_angularVelocity *= (MAX_ANGVEL/step) /angvel;
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBody.cpp 2002 btVector3 angvel; local
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