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    Searched refs:autoBind (Results 1 - 2 of 2) sorted by null

  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/model/
MeshPart.java 150 * @param autoBind overrides the autoBind member of the Mesh */
151 public void render (ShaderProgram shader, boolean autoBind) {
152 mesh.render(shader, primitiveType, offset, size, autoBind);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
Mesh.java 77 boolean autoBind = true;
357 * render methods. Usually you want to use autobind. Manual binding is an expert functionality. There is a driver bug on the
361 * @param autoBind whether to autobind meshes. */
362 public void setAutoBind (boolean autoBind) {
363 this.autoBind = autoBind;
422 render(shader, primitiveType, 0, indices.getNumMaxIndices() > 0 ? getNumIndices() : getNumVertices(), autoBind);
449 render(shader, primitiveType, offset, count, autoBind);
475 * @param autoBind overrides the autoBind member of this Mesh */
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