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Searched
refs:autoBind
(Results
1 - 2
of
2
) sorted by null
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/model/
MeshPart.java
150
* @param
autoBind
overrides the
autoBind
member of the Mesh */
151
public void render (ShaderProgram shader, boolean
autoBind
) {
152
mesh.render(shader, primitiveType, offset, size,
autoBind
);
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/
Mesh.java
77
boolean
autoBind
= true;
357
* render methods. Usually you want to use
autobind
. Manual binding is an expert functionality. There is a driver bug on the
361
* @param
autoBind
whether to
autobind
meshes. */
362
public void setAutoBind (boolean
autoBind
) {
363
this.
autoBind
=
autoBind
;
422
render(shader, primitiveType, 0, indices.getNumMaxIndices() > 0 ? getNumIndices() : getNumVertices(),
autoBind
);
449
render(shader, primitiveType, offset, count,
autoBind
);
475
* @param
autoBind
overrides the autoBind member of this Mesh */
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