/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
Camera.java | 109 * @param axisX the x-component of the axis
112 public void rotate (float angle, float axisX, float axisY, float axisZ) {
113 direction.rotate(angle, axisX, axisY, axisZ);
114 up.rotate(angle, axisX, axisY, axisZ);
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/external/libgdx/gdx/src/com/badlogic/gdx/math/ |
Intersector.java | [all...] |
Quaternion.java | [all...] |
Matrix4.java | 732 * @param axisX The x-component of the axis
737 public Matrix4 setToRotation (float axisX, float axisY, float axisZ, float degrees) {
[all...] |
Vector3.java | 444 * @param axisX the x-component of the axis
448 public Vector3 rotate (float degrees, float axisX, float axisY, float axisZ) {
449 return this.mul(tmpMat.setToRotation(axisX, axisY, axisZ, degrees));
455 * @param axisX the x-component of the axis
459 public Vector3 rotateRad (float radians, float axisX, float axisY, float axisZ) {
460 return this.mul(tmpMat.setToRotationRad(axisX, axisY, axisZ, radians));
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/influencers/ |
DynamicsModifier.java | 48 axisX = TMP_V3.set(axisY).crs(axisZ).nor(); 49 TMP_Q.setFromAxes(false, axisX.x, axisY.x, axisZ.x, 50 axisX.y, axisY.y, axisZ.y, 51 axisX.z, axisY.z, axisZ.z);
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/math/ |
Matrix4.java | [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
ShapeRenderer.java | 177 public void rotate (float axisX, float axisY, float axisZ, float degrees) {
178 transformMatrix.rotate(axisX, axisY, axisZ, degrees);
[all...] |