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    Searched refs:axisX (Results 1 - 8 of 8) sorted by null

  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
Camera.java 109 * @param axisX the x-component of the axis
112 public void rotate (float angle, float axisX, float axisY, float axisZ) {
113 direction.rotate(angle, axisX, axisY, axisZ);
114 up.rotate(angle, axisX, axisY, axisZ);
  /external/libgdx/gdx/src/com/badlogic/gdx/math/
Intersector.java     [all...]
Quaternion.java     [all...]
Matrix4.java 732 * @param axisX The x-component of the axis
737 public Matrix4 setToRotation (float axisX, float axisY, float axisZ, float degrees) {
    [all...]
Vector3.java 444 * @param axisX the x-component of the axis
448 public Vector3 rotate (float degrees, float axisX, float axisY, float axisZ) {
449 return this.mul(tmpMat.setToRotation(axisX, axisY, axisZ, degrees));
455 * @param axisX the x-component of the axis
459 public Vector3 rotateRad (float radians, float axisX, float axisY, float axisZ) {
460 return this.mul(tmpMat.setToRotationRad(axisX, axisY, axisZ, radians));
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/influencers/
DynamicsModifier.java 48 axisX = TMP_V3.set(axisY).crs(axisZ).nor();
49 TMP_Q.setFromAxes(false, axisX.x, axisY.x, axisZ.x,
50 axisX.y, axisY.y, axisZ.y,
51 axisX.z, axisY.z, axisZ.z);
  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/math/
Matrix4.java     [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
ShapeRenderer.java 177 public void rotate (float axisX, float axisY, float axisZ, float degrees) {
178 transformMatrix.rotate(axisX, axisY, axisZ, degrees);
    [all...]

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