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Searched
refs:b2Alloc
(Results
1 - 9
of
9
) sorted by null
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
b2BroadPhase.cpp
29
m_pairBuffer = (b2Pair*)
b2Alloc
(m_pairCapacity * sizeof(b2Pair));
33
m_moveBuffer = (int32*)
b2Alloc
(m_moveCapacity * sizeof(int32));
77
m_moveBuffer = (int32*)
b2Alloc
(m_moveCapacity * sizeof(int32));
111
m_pairBuffer = (b2Pair*)
b2Alloc
(m_pairCapacity * sizeof(b2Pair));
b2DynamicTree.cpp
31
m_nodes = (b2TreeNode*)
b2Alloc
(m_nodeCapacity * sizeof(b2TreeNode));
66
m_nodes = (b2TreeNode*)
b2Alloc
(m_nodeCapacity * sizeof(b2TreeNode));
699
int32* nodes = (int32*)
b2Alloc
(m_nodeCount * sizeof(int32));
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Common/
b2Settings.cpp
27
void*
b2Alloc
(int32 size)
b2BlockAllocator.cpp
63
m_chunks = (b2Chunk*)
b2Alloc
(m_chunkSpace * sizeof(b2Chunk));
108
return
b2Alloc
(size);
126
m_chunks = (b2Chunk*)
b2Alloc
(m_chunkSpace * sizeof(b2Chunk));
133
chunk->blocks = (b2Block*)
b2Alloc
(b2_chunkSize);
b2GrowableStack.h
53
m_stack = (T*)
b2Alloc
(m_capacity * sizeof(T));
b2Settings.h
131
void*
b2Alloc
(int32 size);
133
/// If you implement
b2Alloc
, you should also implement this function.
b2StackAllocator.cpp
44
entry->data = (char*)
b2Alloc
(size);
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Rope/
b2Rope.cpp
50
m_ps = (b2Vec2*)
b2Alloc
(m_count * sizeof(b2Vec2));
51
m_p0s = (b2Vec2*)
b2Alloc
(m_count * sizeof(b2Vec2));
52
m_vs = (b2Vec2*)
b2Alloc
(m_count * sizeof(b2Vec2));
53
m_ims = (float32*)
b2Alloc
(m_count * sizeof(float32));
74
m_Ls = (float32*)
b2Alloc
(count2 * sizeof(float32));
75
m_as = (float32*)
b2Alloc
(count3 * sizeof(float32));
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/Shapes/
b2ChainShape.cpp
50
m_vertices = (b2Vec2*)
b2Alloc
(m_count * sizeof(b2Vec2));
70
m_vertices = (b2Vec2*)
b2Alloc
(count * sizeof(b2Vec2));
Completed in 158 milliseconds