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Searched
refs:b2Distance
(Results
1 - 9
of
9
) sorted by null
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
b2TimeOfImpact.h
23
#include <Box2D/Collision/
b2Distance
.h>
55
/// Note: use
b2Distance
to compute the contact point and normal at the time of impact.
b2Distance.h
46
/// Get a vertex by index. Used by
b2Distance
.
55
/// Used to warm start
b2Distance
.
65
/// Input for
b2Distance
.
77
/// Output for
b2Distance
.
89
void
b2Distance
(b2DistanceOutput* output,
b2Distance.cpp
19
#include <Box2D/Collision/
b2Distance
.h>
254
return
b2Distance
(m_v1.w, m_v2.w);
444
void
b2Distance
(b2DistanceOutput* output,
571
output->distance =
b2Distance
(output->pointA, output->pointB);
b2Collision.cpp
20
#include <Box2D/Collision/
b2Distance
.h>
249
b2Distance
(&output, &cache, &input);
b2TimeOfImpact.cpp
20
#include <Box2D/Collision/
b2Distance
.h>
307
b2Distance
(&distanceOutput, &cache, &distanceInput);
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/
Box2D.h
44
#include <Box2D/Collision/
b2Distance
.h>
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/
b2Island.cpp
19
#include <Box2D/Collision/
b2Distance
.h>
442
b2Distance
(&output, &cache, &input);
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Rope/
b2Rope.cpp
81
m_Ls[i] =
b2Distance
(p1, p2);
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Common/
b2Math.h
471
inline float32
b2Distance
(const b2Vec2& a, const b2Vec2& b)
Completed in 4375 milliseconds