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  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
b2TimeOfImpact.h 23 #include <Box2D/Collision/b2Distance.h>
55 /// Note: use b2Distance to compute the contact point and normal at the time of impact.
b2Distance.h 46 /// Get a vertex by index. Used by b2Distance.
55 /// Used to warm start b2Distance.
65 /// Input for b2Distance.
77 /// Output for b2Distance.
89 void b2Distance(b2DistanceOutput* output,
b2Distance.cpp 19 #include <Box2D/Collision/b2Distance.h>
254 return b2Distance(m_v1.w, m_v2.w);
444 void b2Distance(b2DistanceOutput* output,
571 output->distance = b2Distance(output->pointA, output->pointB);
b2Collision.cpp 20 #include <Box2D/Collision/b2Distance.h>
249 b2Distance(&output, &cache, &input);
b2TimeOfImpact.cpp 20 #include <Box2D/Collision/b2Distance.h>
307 b2Distance(&distanceOutput, &cache, &distanceInput);
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/
Box2D.h 44 #include <Box2D/Collision/b2Distance.h>
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/
b2Island.cpp 19 #include <Box2D/Collision/b2Distance.h>
442 b2Distance(&output, &cache, &input);
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Rope/
b2Rope.cpp 81 m_Ls[i] = b2Distance(p1, p2);
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Common/
b2Math.h 471 inline float32 b2Distance(const b2Vec2& a, const b2Vec2& b)

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