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    Searched refs:b2DistanceSquared (Results 1 - 5 of 5) sorted by null

  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/Shapes/
b2ChainShape.cpp 46 b2Assert(b2DistanceSquared(v1, v2) > b2_linearSlop * b2_linearSlop);
66 b2Assert(b2DistanceSquared(vertices[i-1], vertices[i]) > b2_linearSlop * b2_linearSlop);
b2PolygonShape.cpp 141 if (b2DistanceSquared(v, ps[j]) < ((0.5f * b2_linearSlop) * (0.5f * b2_linearSlop)))
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
b2CollideCircle.cpp 110 if (b2DistanceSquared(cLocal, v1) > radius * radius)
125 if (b2DistanceSquared(cLocal, v2) > radius * radius)
b2Collision.cpp 38 if (b2DistanceSquared(pointA, pointB) > b2_epsilon * b2_epsilon)
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Common/
b2Math.h 477 inline float32 b2DistanceSquared(const b2Vec2& a, const b2Vec2& b)

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