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Searched
refs:b2DistanceSquared
(Results
1 - 5
of
5
) sorted by null
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/Shapes/
b2ChainShape.cpp
46
b2Assert(
b2DistanceSquared
(v1, v2) > b2_linearSlop * b2_linearSlop);
66
b2Assert(
b2DistanceSquared
(vertices[i-1], vertices[i]) > b2_linearSlop * b2_linearSlop);
b2PolygonShape.cpp
141
if (
b2DistanceSquared
(v, ps[j]) < ((0.5f * b2_linearSlop) * (0.5f * b2_linearSlop)))
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
b2CollideCircle.cpp
110
if (
b2DistanceSquared
(cLocal, v1) > radius * radius)
125
if (
b2DistanceSquared
(cLocal, v2) > radius * radius)
b2Collision.cpp
38
if (
b2DistanceSquared
(pointA, pointB) > b2_epsilon * b2_epsilon)
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Common/
b2Math.h
477
inline float32
b2DistanceSquared
(const b2Vec2& a, const b2Vec2& b)
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