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    Searched refs:b2Max (Results 1 - 13 of 13) sorted by null

  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Common/
b2StackAllocator.cpp 55 m_maxAllocation = b2Max(m_maxAllocation, m_allocation);
b2Math.h 647 inline T b2Max(T a, T b)
652 inline b2Vec2 b2Max(const b2Vec2& a, const b2Vec2& b)
654 return b2Vec2(b2Max(a.x, b.x), b2Max(a.y, b.y));
660 return b2Max(low, b2Min(a, high));
665 return b2Max(low, b2Min(a, high));
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
b2DynamicTree.cpp 310 m_nodes[index].height = 1 + b2Max(m_nodes[child1].height, m_nodes[child2].height);
363 m_nodes[index].height = 1 + b2Max(m_nodes[child1].height, m_nodes[child2].height);
442 A->height = 1 + b2Max(B->height, G->height);
443 C->height = 1 + b2Max(A->height, F->height);
453 A->height = 1 + b2Max(B->height, F->height);
454 C->height = 1 + b2Max(A->height, G->height);
502 A->height = 1 + b2Max(C->height, E->height);
503 B->height = 1 + b2Max(A->height, D->height);
513 A->height = 1 + b2Max(C->height, D->height);
514 B->height = 1 + b2Max(A->height, E->height)
    [all...]
b2BroadPhase.cpp 117 m_pairBuffer[m_pairCount].proxyIdB = b2Max(proxyId, m_queryProxyId);
b2TimeOfImpact.cpp 278 float32 target = b2Max(b2_linearSlop, totalRadius - 3.0f * b2_linearSlop);
455 b2_toiMaxRootIters = b2Max(b2_toiMaxRootIters, rootIterCount);
482 b2_toiMaxIters = b2Max(b2_toiMaxIters, iter);
485 b2_toiMaxTime = b2Max(b2_toiMaxTime, time);
b2Collision.h 191 upperBound = b2Max(upperBound, aabb.upperBound);
198 upperBound = b2Max(aabb1.upperBound, aabb2.upperBound);
b2DynamicTree.h 226 segmentAABB.upperBound = b2Max(p1, t);
278 segmentAABB.upperBound = b2Max(p1, t);
b2Distance.cpp 567 b2_gjkMaxIters = b2Max(b2_gjkMaxIters, iter);
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/Shapes/
b2EdgeShape.cpp 125 b2Vec2 upper = b2Max(v1, v2);
b2ChainShape.cpp 184 aabb->upperBound = b2Max(v1, v2);
b2PolygonShape.cpp 350 upper = b2Max(upper, v);
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Joints/
b2PrismaticJoint.cpp 314 m_impulse.z = b2Max(m_impulse.z, 0.0f);
405 linearError = b2Max(linearError, b2Abs(translation));
412 linearError = b2Max(linearError, m_lowerTranslation - translation);
419 linearError = b2Max(linearError, translation - m_upperTranslation);
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/
b2ContactSolver.cpp 360 float32 newImpulse = b2Max(vcp->normalImpulse + lambda, 0.0f);

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