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  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
b2TimeOfImpact.cpp 67 b2Vec2 pointA = b2Mul(xfA, localPointA);
68 b2Vec2 pointB = b2Mul(xfB, localPointB);
82 b2Vec2 normal = b2Mul(xfB.q, m_axis);
85 b2Vec2 pointB = b2Mul(xfB, m_localPoint);
88 b2Vec2 pointA = b2Mul(xfA, localPointA);
107 b2Vec2 normal = b2Mul(xfA.q, m_axis);
110 b2Vec2 pointA = b2Mul(xfA, m_localPoint);
113 b2Vec2 pointB = b2Mul(xfB, localPointB);
145 b2Vec2 pointA = b2Mul(xfA, localPointA);
146 b2Vec2 pointB = b2Mul(xfB, localPointB)
    [all...]
b2CollidePolygon.cpp 39 b2Vec2 n = b2Mul(xf.q, n1s[i]);
40 b2Vec2 v1 = b2Mul(xf, v1s[i]);
77 b2Vec2 normal1 = b2MulT(xf2.q, b2Mul(xf1.q, normals1[edge1]));
96 c[0].v = b2Mul(xf2, vertices2[i1]);
102 c[1].v = b2Mul(xf2, vertices2[i2]);
179 b2Vec2 tangent = b2Mul(xf1.q, localTangent);
182 v11 = b2Mul(xf1, v11);
183 v12 = b2Mul(xf1, v12);
b2Collision.cpp 36 b2Vec2 pointA = b2Mul(xfA, manifold->localPoint);
37 b2Vec2 pointB = b2Mul(xfB, manifold->points[0].localPoint);
53 normal = b2Mul(xfA.q, manifold->localNormal);
54 b2Vec2 planePoint = b2Mul(xfA, manifold->localPoint);
58 b2Vec2 clipPoint = b2Mul(xfB, manifold->points[i].localPoint);
69 normal = b2Mul(xfB.q, manifold->localNormal);
70 b2Vec2 planePoint = b2Mul(xfB, manifold->localPoint);
74 b2Vec2 clipPoint = b2Mul(xfA, manifold->points[i].localPoint);
b2CollideCircle.cpp 30 b2Vec2 pA = b2Mul(xfA, circleA->m_p);
31 b2Vec2 pB = b2Mul(xfB, circleB->m_p);
59 b2Vec2 c = b2Mul(xfB, circleB->m_p);
b2Distance.cpp 114 v->wA = b2Mul(transformA, wALocal);
115 v->wB = b2Mul(transformB, wBLocal);
141 v->wA = b2Mul(transformA, wALocal);
142 v->wB = b2Mul(transformB, wBLocal);
536 vertex->wA = b2Mul(transformA, proxyA->GetVertex(vertex->indexA));
539 vertex->wB = b2Mul(transformB, proxyB->GetVertex(vertex->indexB));
b2CollideEdge.cpp 34 b2Vec2 Q = b2MulT(xfA, b2Mul(xfB, circleB->m_p));
235 m_centroidB = b2Mul(m_xf, polygonB->m_centroid);
431 m_polygonB.vertices[i] = b2Mul(m_xf, polygonB->m_vertices[i]);
432 m_polygonB.normals[i] = b2Mul(m_xf.q, polygonB->m_normals[i]);
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/Shapes/
b2CircleShape.cpp 38 b2Vec2 center = transform.p + b2Mul(transform.q, m_p);
52 b2Vec2 position = transform.p + b2Mul(transform.q, m_p);
88 b2Vec2 p = transform.p + b2Mul(transform.q, m_p);
b2EdgeShape.cpp 121 b2Vec2 v1 = b2Mul(xf, m_vertex1);
122 b2Vec2 v2 = b2Mul(xf, m_vertex2);
b2ChainShape.cpp 180 b2Vec2 v1 = b2Mul(xf, m_vertices[i1]);
181 b2Vec2 v2 = b2Mul(xf, m_vertices[i2]);
b2PolygonShape.cpp 64 m_vertices[i] = b2Mul(xf, m_vertices[i]);
65 m_normals[i] = b2Mul(xf.q, m_normals[i]);
332 output->normal = b2Mul(xf.q, m_normals[index]);
343 b2Vec2 lower = b2Mul(xf, m_vertices[0]);
348 b2Vec2 v = b2Mul(xf, m_vertices[i]);
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btBox2dBox2dCollisionAlgorithm.cpp 93 #define b2Mul(a,b) (a)*(b)
147 btVector3 normal1World = b2Mul(xf1.getBasis(), normals1[edge1]);
157 btVector3 v1 = b2Mul(xf1, vertices1[edge1]);
158 btVector3 v2 = b2Mul(xf2, vertices2[index]);
172 btVector3 d = b2Mul(xf2, poly2->getCentroid()) - b2Mul(xf1, poly1->getCentroid());
268 btVector3 normal1 = b2MulT(xf2.getBasis(), b2Mul(xf1.getBasis(), normals1[edge1]));
287 c[0].v = b2Mul(xf2, vertices2[i1]);
292 c[1].v = b2Mul(xf2, vertices2[i2]);
358 btVector3 sideNormal = b2Mul(xf1.getBasis(), v12 - v11)
    [all...]
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Joints/
b2GearJoint.cpp 88 b2Vec2 pA = b2MulT(xfC.q, b2Mul(xfA.q, m_localAnchorA) + (xfA.p - xfC.p));
120 b2Vec2 pB = b2MulT(xfD.q, b2Mul(xfB.q, m_localAnchorB) + (xfB.p - xfD.p));
179 b2Vec2 u = b2Mul(qC, m_localAxisC);
180 b2Vec2 rC = b2Mul(qC, m_localAnchorC - m_lcC);
181 b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_lcA);
197 b2Vec2 u = b2Mul(qD, m_localAxisD);
198 b2Vec2 rD = b2Mul(qD, m_localAnchorD - m_lcD);
199 b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_lcB);
303 b2Vec2 u = b2Mul(qC, m_localAxisC);
304 b2Vec2 rC = b2Mul(qC, m_localAnchorC - m_lcC)
    [all...]
b2WheelJoint.cpp 104 b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
105 b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
110 m_ay = b2Mul(qA, m_localYAxisA);
128 m_ax = b2Mul(qA, m_localXAxisA);
289 b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
290 b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
293 b2Vec2 ay = b2Mul(qA, m_localYAxisA);
b2DistanceJoint.cpp 85 m_rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
86 m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
199 b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
200 b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
b2MotorJoint.cpp 85 m_rA = b2Mul(qA, -m_localCenterA);
86 m_rB = b2Mul(qB, -m_localCenterB);
114 m_linearError = cB + m_rB - cA - m_rA - b2Mul(qA, m_linearOffset);
172 b2Vec2 impulse = -b2Mul(m_linearMass, Cdot);
b2RopeJoint.cpp 69 m_rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
70 m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
171 b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
172 b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
b2FrictionJoint.cpp 78 m_rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
79 m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
161 b2Vec2 impulse = -b2Mul(m_linearMass, Cdot);
b2WeldJoint.cpp 79 m_rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
80 m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
209 b2Vec3 impulse = -b2Mul(m_mass, Cdot);
239 b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
240 b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
b2PrismaticJoint.cpp 150 b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
151 b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
159 m_axis = b2Mul(qA, m_localXAxisA);
172 m_perp = b2Mul(qA, m_localYAxisA);
376 b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
377 b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
380 b2Vec2 axis = b2Mul(qA, m_localXAxisA);
383 b2Vec2 perp = b2Mul(qA, m_localYAxisA);
523 b2Vec2 rA = b2Mul(bA->m_xf.q, m_localAnchorA - bA->m_sweep.localCenter);
524 b2Vec2 rB = b2Mul(bB->m_xf.q, m_localAnchorB - bB->m_sweep.localCenter)
    [all...]
b2PulleyJoint.cpp 96 m_rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
97 m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
199 b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
200 b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
b2MouseJoint.cpp 134 m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
175 b2Vec2 impulse = b2Mul(m_mass, -(Cdot + m_C + m_gamma * m_impulse));
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/
b2ContactSolver.cpp 176 xfA.p = cA - b2Mul(xfA.q, localCenterA);
177 xfB.p = cB - b2Mul(xfB.q, localCenterB);
427 b -= b2Mul(vc->K, a);
443 b2Vec2 x = - b2Mul(vc->normalMass, b);
629 b2Vec2 pointA = b2Mul(xfA, pc->localPoint);
630 b2Vec2 pointB = b2Mul(xfB, pc->localPoints[0]);
640 normal = b2Mul(xfA.q, pc->localNormal);
641 b2Vec2 planePoint = b2Mul(xfA, pc->localPoint);
643 b2Vec2 clipPoint = b2Mul(xfB, pc->localPoints[index]);
651 normal = b2Mul(xfB.q, pc->localNormal)
    [all...]
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Common/
b2Math.h 437 inline b2Vec2 b2Mul(const b2Mat22& A, const b2Vec2& v)
518 inline b2Mat22 b2Mul(const b2Mat22& A, const b2Mat22& B)
520 return b2Mat22(b2Mul(A, B.ex), b2Mul(A, B.ey));
532 inline b2Vec3 b2Mul(const b2Mat33& A, const b2Vec3& v)
544 inline b2Rot b2Mul(const b2Rot& q, const b2Rot& r)
570 inline b2Vec2 b2Mul(const b2Rot& q, const b2Vec2& v)
581 inline b2Vec2 b2Mul(const b2Transform& T, const b2Vec2& v)
601 inline b2Transform b2Mul(const b2Transform& A, const b2Transform& B)
604 C.q = b2Mul(A.q, B.q)
    [all...]
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/
b2Body.cpp 347 m_sweep.c0 = m_sweep.c = b2Mul(m_xf, m_sweep.localCenter);
388 m_sweep.c0 = m_sweep.c = b2Mul(m_xf, m_sweep.localCenter);
428 m_sweep.c = b2Mul(m_xf, m_sweep.localCenter);
445 xf1.p = m_sweep.c0 - b2Mul(xf1.q, m_sweep.localCenter);
b2Body.h 558 return b2Mul(m_xf, localPoint);
563 return b2Mul(m_xf.q, localVector);
837 m_xf.p = m_sweep.c - b2Mul(m_xf.q, m_sweep.localCenter);
847 m_xf.p = m_sweep.c - b2Mul(m_xf.q, m_sweep.localCenter);

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