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  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Joints/
b2PulleyJoint.h 45 const b2Vec2& groundAnchorA, const b2Vec2& groundAnchorB,
46 const b2Vec2& anchorA, const b2Vec2& anchorB,
50 b2Vec2 groundAnchorA;
53 b2Vec2 groundAnchorB;
56 b2Vec2 localAnchorA;
59 b2Vec2 localAnchorB;
82 b2Vec2 GetAnchorA() const;
83 b2Vec2 GetAnchorB() const
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b2FrictionJoint.h 38 void Initialize(b2Body* bodyA, b2Body* bodyB, const b2Vec2& anchor);
41 b2Vec2 localAnchorA;
44 b2Vec2 localAnchorB;
58 b2Vec2 GetAnchorA() const;
59 b2Vec2 GetAnchorB() const;
61 b2Vec2 GetReactionForce(float32 inv_dt) const;
65 const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; }
68 const b2Vec2& GetLocalAnchorB() const { return m_localAnchorB; }
95 b2Vec2 m_localAnchorA;
96 b2Vec2 m_localAnchorB
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b2RopeJoint.h 39 b2Vec2 localAnchorA;
42 b2Vec2 localAnchorB;
61 b2Vec2 GetAnchorA() const;
62 b2Vec2 GetAnchorB() const;
64 b2Vec2 GetReactionForce(float32 inv_dt) const;
68 const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; }
71 const b2Vec2& GetLocalAnchorB() const { return m_localAnchorB; }
92 b2Vec2 m_localAnchorA;
93 b2Vec2 m_localAnchorB;
101 b2Vec2 m_u
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b2MouseJoint.h 39 b2Vec2 target;
65 b2Vec2 GetAnchorA() const;
68 b2Vec2 GetAnchorB() const;
71 b2Vec2 GetReactionForce(float32 inv_dt) const;
77 void SetTarget(const b2Vec2& target);
78 const b2Vec2& GetTarget() const;
96 void ShiftOrigin(const b2Vec2& newOrigin);
107 b2Vec2 m_localAnchorB;
108 b2Vec2 m_targetA;
114 b2Vec2 m_impulse
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b2DistanceJoint.h 45 const b2Vec2& anchorA, const b2Vec2& anchorB);
48 b2Vec2 localAnchorA;
51 b2Vec2 localAnchorB;
71 b2Vec2 GetAnchorA() const;
72 b2Vec2 GetAnchorB() const;
76 b2Vec2 GetReactionForce(float32 inv_dt) const;
83 const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; }
86 const b2Vec2& GetLocalAnchorB() const { return m_localAnchorB; }
118 b2Vec2 m_localAnchorA
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b2GearJoint.h 59 b2Vec2 GetAnchorA() const;
60 b2Vec2 GetAnchorB() const;
62 b2Vec2 GetReactionForce(float32 inv_dt) const;
99 b2Vec2 m_localAnchorA;
100 b2Vec2 m_localAnchorB;
101 b2Vec2 m_localAnchorC;
102 b2Vec2 m_localAnchorD;
104 b2Vec2 m_localAxisC;
105 b2Vec2 m_localAxisD;
117 b2Vec2 m_lcA, m_lcB, m_lcC, m_lcD
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b2WeldJoint.h 41 void Initialize(b2Body* bodyA, b2Body* bodyB, const b2Vec2& anchor);
44 b2Vec2 localAnchorA;
47 b2Vec2 localAnchorB;
65 b2Vec2 GetAnchorA() const;
66 b2Vec2 GetAnchorB() const;
68 b2Vec2 GetReactionForce(float32 inv_dt) const;
72 const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; }
75 const b2Vec2& GetLocalAnchorB() const { return m_localAnchorB; }
106 b2Vec2 m_localAnchorA;
107 b2Vec2 m_localAnchorB
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b2PrismaticJoint.h 49 void Initialize(b2Body* bodyA, b2Body* bodyB, const b2Vec2& anchor, const b2Vec2& axis);
52 b2Vec2 localAnchorA;
55 b2Vec2 localAnchorB;
58 b2Vec2 localAxisA;
89 b2Vec2 GetAnchorA() const;
90 b2Vec2 GetAnchorB() const;
92 b2Vec2 GetReactionForce(float32 inv_dt) const;
96 const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; }
99 const b2Vec2& GetLocalAnchorB() const { return m_localAnchorB;
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b2WheelJoint.h 47 void Initialize(b2Body* bodyA, b2Body* bodyB, const b2Vec2& anchor, const b2Vec2& axis);
50 b2Vec2 localAnchorA;
53 b2Vec2 localAnchorB;
56 b2Vec2 localAxisA;
84 b2Vec2 GetAnchorA() const;
85 b2Vec2 GetAnchorB() const;
87 b2Vec2 GetReactionForce(float32 inv_dt) const;
91 const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; }
94 const b2Vec2& GetLocalAnchorB() const { return m_localAnchorB;
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b2MotorJoint.h 41 b2Vec2 linearOffset;
62 b2Vec2 GetAnchorA() const;
63 b2Vec2 GetAnchorB() const;
65 b2Vec2 GetReactionForce(float32 inv_dt) const;
69 void SetLinearOffset(const b2Vec2& linearOffset);
70 const b2Vec2& GetLinearOffset() const;
108 b2Vec2 m_linearOffset;
110 b2Vec2 m_linearImpulse;
119 b2Vec2 m_rA;
120 b2Vec2 m_rB
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b2RevoluteJoint.h 53 void Initialize(b2Body* bodyA, b2Body* bodyB, const b2Vec2& anchor);
56 b2Vec2 localAnchorA;
59 b2Vec2 localAnchorB;
93 b2Vec2 GetAnchorA() const;
94 b2Vec2 GetAnchorB() const;
97 const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; }
100 const b2Vec2& GetLocalAnchorB() const { return m_localAnchorB; }
144 b2Vec2 GetReactionForce(float32 inv_dt) const;
169 b2Vec2 m_localAnchorA;
170 b2Vec2 m_localAnchorB
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b2PulleyJoint.cpp 36 const b2Vec2& groundA, const b2Vec2& groundB,
37 const b2Vec2& anchorA, const b2Vec2& anchorB,
46 b2Vec2 dA = anchorA - groundA;
48 b2Vec2 dB = anchorB - groundB;
84 b2Vec2 cA = data.positions[m_indexA].c;
86 b2Vec2 vA = data.velocities[m_indexA].v;
89 b2Vec2 cB = data.positions[m_indexB].c;
91 b2Vec2 vB = data.velocities[m_indexB].v
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  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/Shapes/
b2CircleShape.h 37 bool TestPoint(const b2Transform& transform, const b2Vec2& p) const;
50 int32 GetSupport(const b2Vec2& d) const;
53 const b2Vec2& GetSupportVertex(const b2Vec2& d) const;
59 const b2Vec2& GetVertex(int32 index) const;
62 b2Vec2 m_p;
72 inline int32 b2CircleShape::GetSupport(const b2Vec2 &d) const
78 inline const b2Vec2& b2CircleShape::GetSupportVertex(const b2Vec2 &d) const
84 inline const b2Vec2& b2CircleShape::GetVertex(int32 index) cons
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b2EdgeShape.cpp 23 void b2EdgeShape::Set(const b2Vec2& v1, const b2Vec2& v2)
44 bool b2EdgeShape::TestPoint(const b2Transform& xf, const b2Vec2& p) const
61 b2Vec2 p1 = b2MulT(xf.q, input.p1 - xf.p);
62 b2Vec2 p2 = b2MulT(xf.q, input.p2 - xf.p);
63 b2Vec2 d = p2 - p1;
65 b2Vec2 v1 = m_vertex1;
66 b2Vec2 v2 = m_vertex2;
67 b2Vec2 e = v2 - v1;
68 b2Vec2 normal(e.y, -e.x)
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b2ChainShape.h 46 void CreateLoop(const b2Vec2* vertices, int32 count);
51 void CreateChain(const b2Vec2* vertices, int32 count);
55 void SetPrevVertex(const b2Vec2& prevVertex);
59 void SetNextVertex(const b2Vec2& nextVertex);
72 bool TestPoint(const b2Transform& transform, const b2Vec2& p) const;
89 const b2Vec2& GetVertex(int32 index) const
96 const b2Vec2* GetVertices() const { return m_vertices; }
99 b2Vec2* m_vertices;
104 b2Vec2 m_prevVertex, m_nextVertex;
b2PolygonShape.h 44 void Set(const b2Vec2* points, int32 count);
56 void SetAsBox(float32 hx, float32 hy, const b2Vec2& center, float32 angle);
59 bool TestPoint(const b2Transform& transform, const b2Vec2& p) const;
75 const b2Vec2& GetVertex(int32 index) const;
81 b2Vec2 m_centroid;
82 b2Vec2 m_vertices[b2_maxPolygonVertices];
83 b2Vec2 m_normals[b2_maxPolygonVertices];
95 inline const b2Vec2& b2PolygonShape::GetVertex(int32 index) const
b2EdgeShape.h 33 void Set(const b2Vec2& v1, const b2Vec2& v2);
42 bool TestPoint(const b2Transform& transform, const b2Vec2& p) const;
55 b2Vec2 m_vertex1, m_vertex2;
58 b2Vec2 m_vertex0, m_vertex3;
b2ChainShape.cpp 37 void b2ChainShape::CreateLoop(const b2Vec2* vertices, int32 count)
43 b2Vec2 v1 = vertices[i-1];
44 b2Vec2 v2 = vertices[i];
50 m_vertices = (b2Vec2*)b2Alloc(m_count * sizeof(b2Vec2));
51 memcpy(m_vertices, vertices, count * sizeof(b2Vec2));
59 void b2ChainShape::CreateChain(const b2Vec2* vertices, int32 count)
70 m_vertices = (b2Vec2*)b2Alloc(count * sizeof(b2Vec2));
71 memcpy(m_vertices, vertices, m_count * sizeof(b2Vec2));
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  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
b2Distance.h 38 int32 GetSupport(const b2Vec2& d) const;
41 const b2Vec2& GetSupportVertex(const b2Vec2& d) const;
47 const b2Vec2& GetVertex(int32 index) const;
49 b2Vec2 m_buffer[2];
50 const b2Vec2* m_vertices;
80 b2Vec2 pointA; ///< closest point on shapeA
81 b2Vec2 pointB; ///< closest point on shapeB
101 inline const b2Vec2& b2DistanceProxy::GetVertex(int32 index) const
107 inline int32 b2DistanceProxy::GetSupport(const b2Vec2& d) cons
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b2TimeOfImpact.cpp 65 b2Vec2 localPointA = m_proxyA->GetVertex(cache->indexA[0]);
66 b2Vec2 localPointB = m_proxyB->GetVertex(cache->indexB[0]);
67 b2Vec2 pointA = b2Mul(xfA, localPointA);
68 b2Vec2 pointB = b2Mul(xfB, localPointB);
77 b2Vec2 localPointB1 = proxyB->GetVertex(cache->indexB[0]);
78 b2Vec2 localPointB2 = proxyB->GetVertex(cache->indexB[1]);
82 b2Vec2 normal = b2Mul(xfB.q, m_axis);
85 b2Vec2 pointB = b2Mul(xfB, m_localPoint);
87 b2Vec2 localPointA = proxyA->GetVertex(cache->indexA[0]);
88 b2Vec2 pointA = b2Mul(xfA, localPointA)
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  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Common/
b2Draw.h 64 virtual void DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) = 0;
67 virtual void DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) = 0;
70 virtual void DrawCircle(const b2Vec2& center, float32 radius, const b2Color& color) = 0;
73 virtual void DrawSolidCircle(const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color& color) = 0;
76 virtual void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color) = 0;
b2Math.h 57 struct b2Vec2
60 b2Vec2() {}
63 b2Vec2(float32 x, float32 y) : x(x), y(y) {}
72 b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; }
87 void operator += (const b2Vec2& v)
93 void operator -= (const b2Vec2& v)
111 /// b2Vec2::Length (if possible).
139 b2Vec2 Skew() const
141 return b2Vec2(-y, x)
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  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Rope/
b2Rope.h 41 b2Vec2* vertices;
50 b2Vec2 gravity;
82 const b2Vec2* GetVertices() const
99 b2Vec2* m_ps;
100 b2Vec2* m_p0s;
101 b2Vec2* m_vs;
108 b2Vec2 m_gravity;
b2Rope.cpp 50 m_ps = (b2Vec2*)b2Alloc(m_count * sizeof(b2Vec2));
51 m_p0s = (b2Vec2*)b2Alloc(m_count * sizeof(b2Vec2));
52 m_vs = (b2Vec2*)b2Alloc(m_count * sizeof(b2Vec2));
79 b2Vec2 p1 = m_ps[i];
80 b2Vec2 p2 = m_ps[i+1];
86 b2Vec2 p1 = m_ps[i];
87 b2Vec2 p2 = m_ps[i + 1]
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  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/
b2Body.h 78 b2Vec2 position;
84 b2Vec2 linearVelocity;
161 void SetTransform(const b2Vec2& position, float32 angle);
169 const b2Vec2& GetPosition() const;
176 const b2Vec2& GetWorldCenter() const;
179 const b2Vec2& GetLocalCenter() const;
183 void SetLinearVelocity(const b2Vec2& v);
187 const b2Vec2& GetLinearVelocity() const;
203 void ApplyForce(const b2Vec2& force, const b2Vec2& point, bool wake)
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