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Searched
refs:b2Vec3
(Results
1 - 8
of
8
) sorted by null
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Common/
b2Math.h
148
struct
b2Vec3
151
b2Vec3
() {}
154
b2Vec3
(float32 x, float32 y, float32 z) : x(x), y(y), z(z) {}
163
b2Vec3
operator -() const {
b2Vec3
v; v.Set(-x, -y, -z); return v; }
166
void operator += (const
b2Vec3
& v)
172
void operator -= (const
b2Vec3
& v)
267
b2Mat33(const
b2Vec3
& c1, const
b2Vec3
& c2, const
b2Vec3
& c3
[
all
...]
b2Math.cpp
25
b2Vec3
b2Mat33::Solve33(const
b2Vec3
& b) const
32
b2Vec3
x;
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Joints/
b2WeldJoint.h
110
b2Vec3
m_impulse;
b2PrismaticJoint.h
165
b2Vec3
m_impulse;
b2RevoluteJoint.h
171
b2Vec3
m_impulse;
b2WeldJoint.cpp
207
b2Vec3
Cdot(Cdot1.x, Cdot1.y, Cdot2);
209
b2Vec3
impulse = -b2Mul(m_mass, Cdot);
278
b2Vec3
C(C1.x, C1.y, C2);
280
b2Vec3
impulse;
b2PrismaticJoint.cpp
306
b2Vec3
Cdot(Cdot1.x, Cdot1.y, Cdot2);
308
b2Vec3
f1 = m_impulse;
309
b2Vec3
df = m_K.Solve33(-Cdot);
388
b2Vec3
impulse;
443
b2Vec3
C;
b2RevoluteJoint.cpp
214
b2Vec3
Cdot(Cdot1.x, Cdot1.y, Cdot2);
216
b2Vec3
impulse = -m_mass.Solve33(Cdot);
Completed in 88 milliseconds