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    Searched refs:b2Vec3 (Results 1 - 8 of 8) sorted by null

  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Common/
b2Math.h 148 struct b2Vec3
151 b2Vec3() {}
154 b2Vec3(float32 x, float32 y, float32 z) : x(x), y(y), z(z) {}
163 b2Vec3 operator -() const { b2Vec3 v; v.Set(-x, -y, -z); return v; }
166 void operator += (const b2Vec3& v)
172 void operator -= (const b2Vec3& v)
267 b2Mat33(const b2Vec3& c1, const b2Vec3& c2, const b2Vec3& c3
    [all...]
b2Math.cpp 25 b2Vec3 b2Mat33::Solve33(const b2Vec3& b) const
32 b2Vec3 x;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Joints/
b2WeldJoint.h 110 b2Vec3 m_impulse;
b2PrismaticJoint.h 165 b2Vec3 m_impulse;
b2RevoluteJoint.h 171 b2Vec3 m_impulse;
b2WeldJoint.cpp 207 b2Vec3 Cdot(Cdot1.x, Cdot1.y, Cdot2);
209 b2Vec3 impulse = -b2Mul(m_mass, Cdot);
278 b2Vec3 C(C1.x, C1.y, C2);
280 b2Vec3 impulse;
b2PrismaticJoint.cpp 306 b2Vec3 Cdot(Cdot1.x, Cdot1.y, Cdot2);
308 b2Vec3 f1 = m_impulse;
309 b2Vec3 df = m_K.Solve33(-Cdot);
388 b2Vec3 impulse;
443 b2Vec3 C;
b2RevoluteJoint.cpp 214 b2Vec3 Cdot(Cdot1.x, Cdot1.y, Cdot2);
216 b2Vec3 impulse = -m_mass.Solve33(Cdot);

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