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    Searched refs:b2_linearSlop (Results 1 - 14 of 14) sorted by null

  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Common/
b2Settings.h 67 #define b2_linearSlop 0.005f
76 #define b2_polygonRadius (2.0f * b2_linearSlop)
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/Shapes/
b2ChainShape.cpp 46 b2Assert(b2DistanceSquared(v1, v2) > b2_linearSlop * b2_linearSlop);
66 b2Assert(b2DistanceSquared(vertices[i-1], vertices[i]) > b2_linearSlop * b2_linearSlop);
b2PolygonShape.cpp 141 if (b2DistanceSquared(v, ps[j]) < ((0.5f * b2_linearSlop) * (0.5f * b2_linearSlop)))
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Joints/
b2PulleyJoint.cpp 106 if (lengthA > 10.0f * b2_linearSlop)
115 if (lengthB > 10.0f * b2_linearSlop)
209 if (lengthA > 10.0f * b2_linearSlop)
218 if (lengthB > 10.0f * b2_linearSlop)
259 return linearError < b2_linearSlop;
b2DistanceJoint.cpp 91 if (length > b2_linearSlop)
220 return b2Abs(C) < b2_linearSlop;
b2RopeJoint.cpp 85 if (m_length > b2_linearSlop)
193 return length - m_maxLength < b2_linearSlop;
b2PrismaticJoint.cpp 201 if (b2Abs(m_upperTranslation - m_lowerTranslation) < 2.0f * b2_linearSlop)
401 if (b2Abs(m_upperTranslation - m_lowerTranslation) < 2.0f * b2_linearSlop)
411 C2 = b2Clamp(translation - m_lowerTranslation + b2_linearSlop, -b2_maxLinearCorrection, 0.0f);
418 C2 = b2Clamp(translation - m_upperTranslation - b2_linearSlop, 0.0f, b2_maxLinearCorrection);
484 return linearError <= b2_linearSlop && angularError <= b2_angularSlop;
b2WeldJoint.cpp 305 return positionError <= b2_linearSlop && angularError <= b2_angularSlop;
b2WheelJoint.cpp 326 return b2Abs(C) <= b2_linearSlop;
b2GearJoint.cpp 367 return linearError < b2_linearSlop;
b2RevoluteJoint.cpp 374 return positionError <= b2_linearSlop && angularError <= b2_angularSlop;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
b2TimeOfImpact.cpp 278 float32 target = b2Max(b2_linearSlop, totalRadius - 3.0f * b2_linearSlop);
279 float32 tolerance = 0.25f * b2_linearSlop;
b2CollidePolygon.cpp 138 const float32 k_tol = 0.1f * b2_linearSlop;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/
b2ContactSolver.cpp 718 float32 C = b2Clamp(b2_baumgarte * (separation + b2_linearSlop), -b2_maxLinearCorrection, 0.0f);
744 // We can't expect minSpeparation >= -b2_linearSlop because we don't
745 // push the separation above -b2_linearSlop.
746 return minSeparation >= -3.0f * b2_linearSlop;
809 float32 C = b2Clamp(b2_toiBaugarte * (separation + b2_linearSlop), -b2_maxLinearCorrection, 0.0f);
835 // We can't expect minSpeparation >= -b2_linearSlop because we don't
836 // push the separation above -b2_linearSlop.
837 return minSeparation >= -1.5f * b2_linearSlop;

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