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Searched
refs:bod
(Results
1 - 25
of
26
) sorted by null
1
2
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBodyDynamicsWorld.cpp
404
btMultiBody*
bod
= m_multiBodies[b];
local
405
bod
->forwardKinematics(world_to_local,local_origin);
449
btMultiBody*
bod
= m_multiBodies[i];
local
453
if (
bod
->getBaseCollider() &&
bod
->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
457
for (int b=0;b<
bod
->getNumLinks();b++)
459
if (
bod
->getLink(b).m_collider &&
bod
->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
466
scratch_r.resize(
bod
->getNumLinks()+1); //multidof? ("Y"s use it and it is used to store qdd)
467
scratch_v.resize(
bod
->getNumLinks()+1)
486
btMultiBody*
bod
= m_multiBodies[i];
local
555
btMultiBody *
bod
;
member in struct:__anon16291
691
btMultiBody*
bod
= m_multiBodies[i];
local
726
btMultiBody*
bod
= m_multiBodies[i];
local
744
btMultiBody*
bod
= m_multiBodies[b];
local
839
btMultiBody*
bod
= m_multiBodies[b];
local
898
btMultiBody*
bod
= m_multiBodies[i];
local
929
btMultiBody*
bod
= m_multiBodies[i];
local
939
btMultiBody*
bod
= m_multiBodies[i];
local
955
btMultiBody*
bod
= m_multiBodies[i];
local
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