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Searched
refs:btDbvtBroadphase
(Results
1 - 18
of
18
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/BroadphaseCollision/
btDbvtBroadphase.h
16
///
btDbvtBroadphase
implementation by Nathanael Presson
59
///The
btDbvtBroadphase
implements a broadphase using two dynamic AABB bounding volume hierarchies/trees (see btDbvt).
62
struct
btDbvtBroadphase
: btBroadphaseInterface
101
btDbvtBroadphase
(btOverlappingPairCache* paircache=0);
102
~
btDbvtBroadphase
();
136
///it is not part of the btBroadphaseInterface but specific to
btDbvtBroadphase
.
btDbvtBroadphase.cpp
16
///
btDbvtBroadphase
implementation by Nathanael Presson
18
#include "
btDbvtBroadphase
.h"
94
btDbvtBroadphase
* pbp;
96
btDbvtTreeCollider(
btDbvtBroadphase
* p) : pbp(p) {}
118
//
btDbvtBroadphase
122
btDbvtBroadphase
::
btDbvtBroadphase
(btOverlappingPairCache* paircache)
151
btDbvtBroadphase
::~
btDbvtBroadphase
()
161
btBroadphaseProxy*
btDbvtBroadphase
::createProxy( const btVector3& aabbMin
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btAxisSweep3.h
27
#include "
btDbvtBroadphase
.h"
99
btDbvtBroadphase
* m_raycastAccelerator;
373
m_raycastAccelerator = new (btAlignedAlloc(sizeof(
btDbvtBroadphase
),16))
btDbvtBroadphase
(m_nullPairCache);//m_pairCache);
441
m_raycastAccelerator->~
btDbvtBroadphase
();
1030
/// For large worlds and many objects, use bt32BitAxisSweep3 or
btDbvtBroadphase
instead. bt32BitAxisSweep3 has higher precision and allows more then 16384 objects at the cost of more memory and bit of performance.
/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
btDbvtBroadphase.java
18
public class
btDbvtBroadphase
extends btBroadphaseInterface {
21
protected
btDbvtBroadphase
(final String className, long cPtr, boolean cMemoryOwn) {
26
/** Construct a new
btDbvtBroadphase
, normally you should not need this constructor it's intended for low-level usage. */
27
public
btDbvtBroadphase
(long cPtr, boolean cMemoryOwn) {
28
this("
btDbvtBroadphase
", cPtr, cMemoryOwn);
39
public static long getCPtr(
btDbvtBroadphase
obj) {
216
public
btDbvtBroadphase
(btOverlappingPairCache paircache) {
220
public
btDbvtBroadphase
() {
CollisionJNI.java
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
CollisionDispatcherTest.java
21
import com.badlogic.gdx.physics.bullet.collision.
btDbvtBroadphase
;
50
btDbvtBroadphase
broadphase = new
btDbvtBroadphase
();
OcclusionCuller.java
135
public void performKDOPCulling (
btDbvtBroadphase
broadphase, Camera camera) {
150
public void performOcclusionCulling (
btDbvtBroadphase
broadphase, OcclusionBuffer oclBuffer, Camera camera) {
CollisionWorldTest.java
29
import com.badlogic.gdx.physics.bullet.collision.
btDbvtBroadphase
;
58
btDbvtBroadphase
broadphase = new
btDbvtBroadphase
();
ConvexHullDistanceTest.java
34
import com.badlogic.gdx.physics.bullet.collision.
btDbvtBroadphase
;
116
private
btDbvtBroadphase
pairCache;
123
pairCache = new
btDbvtBroadphase
();
BulletWorld.java
31
import com.badlogic.gdx.physics.bullet.collision.
btDbvtBroadphase
;
76
broadphase = new
btDbvtBroadphase
();
PairCacheTest.java
107
btDbvtBroadphase
broadphase = new
btDbvtBroadphase
();
FrustumCullingTest.java
39
import com.badlogic.gdx.physics.bullet.collision.
btDbvtBroadphase
;
174
btDbvtBroadphase
broadphase = new
btDbvtBroadphase
();
BasicBulletTest.java
40
import com.badlogic.gdx.physics.bullet.collision.
btDbvtBroadphase
;
128
broadphase = new
btDbvtBroadphase
();
OcclusionCullingTest.java
44
import com.badlogic.gdx.physics.bullet.collision.
btDbvtBroadphase
;
120
private
btDbvtBroadphase
broadphase;
286
broadphase = new
btDbvtBroadphase
();
CharacterTest.java
20
import com.badlogic.gdx.physics.bullet.collision.
btDbvtBroadphase
;
/external/libgdx/extensions/gdx-bullet/jni/swig/collision/
btDbvt.i
57
#include <BulletCollision/BroadphaseCollision/
btDbvtBroadphase
.h>
59
%include "BulletCollision/BroadphaseCollision/
btDbvtBroadphase
.h"
81
%extend
btDbvtBroadphase
{
/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/
classes.i
141
SPECIFY_CLASS(
btDbvtBroadphase
, com.badlogic.gdx.physics.bullet.collision)
collision_wrap.cpp
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