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  /external/libgdx/extensions/gdx-bullet/jni/swig/linearmath/
btDefaultMotionState.i 5 %module btDefaultMotionState
8 #include <LinearMath/btDefaultMotionState.h>
10 %include "LinearMath/btDefaultMotionState.h"
12 %extend btDefaultMotionState {
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/
btDefaultMotionState.h 6 ///The btDefaultMotionState provides a common implementation to synchronize world transforms with offsets.
7 ATTRIBUTE_ALIGNED16(struct) btDefaultMotionState : public btMotionState
16 btDefaultMotionState(const btTransform& startTrans = btTransform::getIdentity(),const btTransform& centerOfMassOffset = btTransform::getIdentity())
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/linearmath/com/badlogic/gdx/physics/bullet/linearmath/
btDefaultMotionState.java 17 public class btDefaultMotionState extends btMotionState {
20 protected btDefaultMotionState(final String className, long cPtr, boolean cMemoryOwn) {
25 /** Construct a new btDefaultMotionState, normally you should not need this constructor it's intended for low-level usage. */
26 public btDefaultMotionState(long cPtr, boolean cMemoryOwn) {
27 this("btDefaultMotionState", cPtr, cMemoryOwn);
38 public static long getCPtr(btDefaultMotionState obj) {
95 public btDefaultMotionState(Matrix4 startTrans, Matrix4 centerOfMassOffset) {
99 public btDefaultMotionState(Matrix4 startTrans) {
103 public btDefaultMotionState() {
LinearMathJNI.java     [all...]
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
BasicBulletTest.java 49 import com.badlogic.gdx.physics.bullet.linearmath.btDefaultMotionState;
68 Array<btDefaultMotionState> motionStates = new Array<btDefaultMotionState>();
145 btDefaultMotionState groundMotionState = new btDefaultMotionState();
159 btDefaultMotionState sphereMotionState = new btDefaultMotionState();
208 for (btDefaultMotionState motionState : motionStates)
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/linearmath/
classes.i 28 SPECIFY_CLASS(btDefaultMotionState, com.badlogic.gdx.physics.bullet.linearmath)
linearmath_wrap.cpp     [all...]

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