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Searched
refs:btRigidBodyConstructionInfo
(Results
1 - 9
of
9
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/swig/dynamics/
btRigidBody.i
7
%rename(i_motionState) btRigidBody::
btRigidBodyConstructionInfo
::m_motionState;
8
%javamethodmodifiers btRigidBody::
btRigidBodyConstructionInfo
::m_motionState "private";
9
%rename(i_collisionShape) btRigidBody::
btRigidBodyConstructionInfo
::m_collisionShape;
10
%javamethodmodifiers btRigidBody::
btRigidBodyConstructionInfo
::m_collisionShape "private";
12
%javamethodmodifiers btRigidBody::
btRigidBodyConstructionInfo
::
btRigidBodyConstructionInfo
"private";
14
%ignore btRigidBody::
btRigidBodyConstructionInfo
::
btRigidBodyConstructionInfo
(btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape);
15
%ignore btRigidBody::
btRigidBodyConstructionInfo
::
btRigidBodyConstructionInfo
(btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& loca (…)
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
BulletEntity.java
26
import com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.
btRigidBodyConstructionInfo
;
38
public BulletEntity (final Model model, final
btRigidBodyConstructionInfo
bodyInfo, final float x, final float y, final float z) {
42
public BulletEntity (final Model model, final
btRigidBodyConstructionInfo
bodyInfo, final Matrix4 transform) {
BasicBulletTest.java
47
import com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.
btRigidBodyConstructionInfo
;
69
Array<
btRigidBodyConstructionInfo
> bodyInfos = new Array<
btRigidBodyConstructionInfo
>();
135
btRigidBodyConstructionInfo
groundInfo = new
btRigidBodyConstructionInfo
(0f, null, groundShape, Vector3.Zero);
140
btRigidBodyConstructionInfo
sphereInfo = new
btRigidBodyConstructionInfo
(1f, null, sphereShape, tempVector);
214
for (
btRigidBodyConstructionInfo
info : bodyInfos)
BulletConstructor.java
27
import com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.
btRigidBodyConstructionInfo
;
32
public
btRigidBodyConstructionInfo
bodyInfo = null;
88
bodyInfo = new
btRigidBodyConstructionInfo
(mass, null, shape, localInertia);
/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/
btRigidBody.java
79
public btRigidBody(
btRigidBodyConstructionInfo
constructionInfo) {
124
static public class
btRigidBodyConstructionInfo
extends BulletBase {
127
protected
btRigidBodyConstructionInfo
(final String className, long cPtr, boolean cMemoryOwn) {
132
/** Construct a new
btRigidBodyConstructionInfo
, normally you should not need this constructor it's intended for low-level usage. */
133
public
btRigidBodyConstructionInfo
(long cPtr, boolean cMemoryOwn) {
134
this("
btRigidBodyConstructionInfo
", cPtr, cMemoryOwn);
145
public static long getCPtr(
btRigidBodyConstructionInfo
obj) {
209
public
btRigidBodyConstructionInfo
(float mass, btMotionState motionState, btCollisionShape collisionShape, Vector3 localInertia) {
215
public
btRigidBodyConstructionInfo
(float mass, btMotionState motionState, btCollisionShape collisionShape) {
372
private
btRigidBodyConstructionInfo
(boolean dummy, float mass, btMotionState motionState, btCollisionShape collisionShape, Vector3 loc (…)
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...]
DynamicsJNI.java
25
public final static native void btRigidBody_btRigidBodyConstructionInfo_mass_set(long jarg1, btRigidBody.
btRigidBodyConstructionInfo
jarg1_, float jarg2);
26
public final static native float btRigidBody_btRigidBodyConstructionInfo_mass_get(long jarg1, btRigidBody.
btRigidBodyConstructionInfo
jarg1_);
27
public final static native void btRigidBody_btRigidBodyConstructionInfo_i_motionState_set(long jarg1, btRigidBody.
btRigidBodyConstructionInfo
jarg1_, long jarg2, btMotionState jarg2_);
28
public final static native long btRigidBody_btRigidBodyConstructionInfo_i_motionState_get(long jarg1, btRigidBody.
btRigidBodyConstructionInfo
jarg1_);
29
public final static native void btRigidBody_btRigidBodyConstructionInfo_startWorldTransform_set(long jarg1, btRigidBody.
btRigidBodyConstructionInfo
jarg1_, long jarg2, btTransform jarg2_);
30
public final static native long btRigidBody_btRigidBodyConstructionInfo_startWorldTransform_get(long jarg1, btRigidBody.
btRigidBodyConstructionInfo
jarg1_);
31
public final static native void btRigidBody_btRigidBodyConstructionInfo_i_collisionShape_set(long jarg1, btRigidBody.
btRigidBodyConstructionInfo
jarg1_, long jarg2, btCollisionShape jarg2_);
32
public final static native long btRigidBody_btRigidBodyConstructionInfo_i_collisionShape_get(long jarg1, btRigidBody.
btRigidBodyConstructionInfo
jarg1_);
33
public final static native void btRigidBody_btRigidBodyConstructionInfo_localInertia_set(long jarg1, btRigidBody.
btRigidBodyConstructionInfo
jarg1_, long jarg2, btVector3 jarg2_);
34
public final static native long btRigidBody_btRigidBodyConstructionInfo_localInertia_get(long jarg1, btRigidBody.
btRigidBodyConstructionInfo
jarg1_)
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btRigidBody.h
114
///The
btRigidBodyConstructionInfo
structure provides information to create a rigid body. Setting mass to zero creates a fixed (non-dynamic) rigid body.
119
struct
btRigidBodyConstructionInfo
152
btRigidBodyConstructionInfo
( btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0)):
175
btRigidBody( const
btRigidBodyConstructionInfo
& constructionInfo);
178
///To specify friction (etc) during rigid body construction, please use the other constructor (using
btRigidBodyConstructionInfo
)
192
void setupRigidBody(const
btRigidBodyConstructionInfo
& constructionInfo);
btRigidBody.cpp
30
btRigidBody::btRigidBody(const btRigidBody::
btRigidBodyConstructionInfo
& constructionInfo)
37
btRigidBodyConstructionInfo
cinfo(mass,motionState,collisionShape,localInertia);
41
void btRigidBody::setupRigidBody(const btRigidBody::
btRigidBodyConstructionInfo
& constructionInfo)
/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/
dynamics_wrap.cpp
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