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    Searched refs:btRigidBodyConstructionInfo (Results 1 - 9 of 9) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/swig/dynamics/
btRigidBody.i 7 %rename(i_motionState) btRigidBody::btRigidBodyConstructionInfo::m_motionState;
8 %javamethodmodifiers btRigidBody::btRigidBodyConstructionInfo::m_motionState "private";
9 %rename(i_collisionShape) btRigidBody::btRigidBodyConstructionInfo::m_collisionShape;
10 %javamethodmodifiers btRigidBody::btRigidBodyConstructionInfo::m_collisionShape "private";
12 %javamethodmodifiers btRigidBody::btRigidBodyConstructionInfo::btRigidBodyConstructionInfo "private";
14 %ignore btRigidBody::btRigidBodyConstructionInfo::btRigidBodyConstructionInfo(btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape);
15 %ignore btRigidBody::btRigidBodyConstructionInfo::btRigidBodyConstructionInfo(btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& loca (…)
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
BulletEntity.java 26 import com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo;
38 public BulletEntity (final Model model, final btRigidBodyConstructionInfo bodyInfo, final float x, final float y, final float z) {
42 public BulletEntity (final Model model, final btRigidBodyConstructionInfo bodyInfo, final Matrix4 transform) {
BasicBulletTest.java 47 import com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo;
69 Array<btRigidBodyConstructionInfo> bodyInfos = new Array<btRigidBodyConstructionInfo>();
135 btRigidBodyConstructionInfo groundInfo = new btRigidBodyConstructionInfo(0f, null, groundShape, Vector3.Zero);
140 btRigidBodyConstructionInfo sphereInfo = new btRigidBodyConstructionInfo(1f, null, sphereShape, tempVector);
214 for (btRigidBodyConstructionInfo info : bodyInfos)
BulletConstructor.java 27 import com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo;
32 public btRigidBodyConstructionInfo bodyInfo = null;
88 bodyInfo = new btRigidBodyConstructionInfo(mass, null, shape, localInertia);
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/
btRigidBody.java 79 public btRigidBody(btRigidBodyConstructionInfo constructionInfo) {
124 static public class btRigidBodyConstructionInfo extends BulletBase {
127 protected btRigidBodyConstructionInfo(final String className, long cPtr, boolean cMemoryOwn) {
132 /** Construct a new btRigidBodyConstructionInfo, normally you should not need this constructor it's intended for low-level usage. */
133 public btRigidBodyConstructionInfo(long cPtr, boolean cMemoryOwn) {
134 this("btRigidBodyConstructionInfo", cPtr, cMemoryOwn);
145 public static long getCPtr(btRigidBodyConstructionInfo obj) {
209 public btRigidBodyConstructionInfo(float mass, btMotionState motionState, btCollisionShape collisionShape, Vector3 localInertia) {
215 public btRigidBodyConstructionInfo(float mass, btMotionState motionState, btCollisionShape collisionShape) {
372 private btRigidBodyConstructionInfo(boolean dummy, float mass, btMotionState motionState, btCollisionShape collisionShape, Vector3 loc (…)
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DynamicsJNI.java 25 public final static native void btRigidBody_btRigidBodyConstructionInfo_mass_set(long jarg1, btRigidBody.btRigidBodyConstructionInfo jarg1_, float jarg2);
26 public final static native float btRigidBody_btRigidBodyConstructionInfo_mass_get(long jarg1, btRigidBody.btRigidBodyConstructionInfo jarg1_);
27 public final static native void btRigidBody_btRigidBodyConstructionInfo_i_motionState_set(long jarg1, btRigidBody.btRigidBodyConstructionInfo jarg1_, long jarg2, btMotionState jarg2_);
28 public final static native long btRigidBody_btRigidBodyConstructionInfo_i_motionState_get(long jarg1, btRigidBody.btRigidBodyConstructionInfo jarg1_);
29 public final static native void btRigidBody_btRigidBodyConstructionInfo_startWorldTransform_set(long jarg1, btRigidBody.btRigidBodyConstructionInfo jarg1_, long jarg2, btTransform jarg2_);
30 public final static native long btRigidBody_btRigidBodyConstructionInfo_startWorldTransform_get(long jarg1, btRigidBody.btRigidBodyConstructionInfo jarg1_);
31 public final static native void btRigidBody_btRigidBodyConstructionInfo_i_collisionShape_set(long jarg1, btRigidBody.btRigidBodyConstructionInfo jarg1_, long jarg2, btCollisionShape jarg2_);
32 public final static native long btRigidBody_btRigidBodyConstructionInfo_i_collisionShape_get(long jarg1, btRigidBody.btRigidBodyConstructionInfo jarg1_);
33 public final static native void btRigidBody_btRigidBodyConstructionInfo_localInertia_set(long jarg1, btRigidBody.btRigidBodyConstructionInfo jarg1_, long jarg2, btVector3 jarg2_);
34 public final static native long btRigidBody_btRigidBodyConstructionInfo_localInertia_get(long jarg1, btRigidBody.btRigidBodyConstructionInfo jarg1_)
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  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btRigidBody.h 114 ///The btRigidBodyConstructionInfo structure provides information to create a rigid body. Setting mass to zero creates a fixed (non-dynamic) rigid body.
119 struct btRigidBodyConstructionInfo
152 btRigidBodyConstructionInfo( btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0)):
175 btRigidBody( const btRigidBodyConstructionInfo& constructionInfo);
178 ///To specify friction (etc) during rigid body construction, please use the other constructor (using btRigidBodyConstructionInfo)
192 void setupRigidBody(const btRigidBodyConstructionInfo& constructionInfo);
btRigidBody.cpp 30 btRigidBody::btRigidBody(const btRigidBody::btRigidBodyConstructionInfo& constructionInfo)
37 btRigidBodyConstructionInfo cinfo(mass,motionState,collisionShape,localInertia);
41 void btRigidBody::setupRigidBody(const btRigidBody::btRigidBodyConstructionInfo& constructionInfo)
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/
dynamics_wrap.cpp     [all...]

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