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  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
btTriangleIndexVertexMaterialArray.h 44 ///Teh btTriangleIndexVertexMaterialArray is built on TriangleIndexVertexArray
50 ATTRIBUTE_ALIGNED16(class) btTriangleIndexVertexMaterialArray : public btTriangleIndexVertexArray
58 btTriangleIndexVertexMaterialArray()
62 btTriangleIndexVertexMaterialArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,
67 virtual ~btTriangleIndexVertexMaterialArray() {}
btMultimaterialTriangleMeshShape.cpp 19 #include "BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h"
35 ((btTriangleIndexVertexMaterialArray*)m_meshInterface)->getLockedReadOnlyMaterialBase(&materialBase, numMaterials, materialType, materialStride,
btTriangleIndexVertexMaterialArray.cpp 18 #include "btTriangleIndexVertexMaterialArray.h"
20 btTriangleIndexVertexMaterialArray::btTriangleIndexVertexMaterialArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,
46 void btTriangleIndexVertexMaterialArray::getLockedMaterialBase(unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride,
68 void btTriangleIndexVertexMaterialArray::getLockedReadOnlyMaterialBase(const unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride,
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
btTriangleIndexVertexMaterialArray.java 18 public class btTriangleIndexVertexMaterialArray extends btTriangleIndexVertexArray {
21 protected btTriangleIndexVertexMaterialArray(final String className, long cPtr, boolean cMemoryOwn) {
26 /** Construct a new btTriangleIndexVertexMaterialArray, normally you should not need this constructor it's intended for low-level usage. */
27 public btTriangleIndexVertexMaterialArray(long cPtr, boolean cMemoryOwn) {
28 this("btTriangleIndexVertexMaterialArray", cPtr, cMemoryOwn);
39 public static long getCPtr(btTriangleIndexVertexMaterialArray obj) {
61 public btTriangleIndexVertexMaterialArray() {
73 public btTriangleIndexVertexMaterialArray(int numTriangles, java.nio.IntBuffer triangleIndexBase, int triangleIndexStride, int numVertices, java.nio.FloatBuffer vertexBase, int vertexStride, int numMaterials, java.nio.ByteBuffer materialBase, int materialStride, java.nio.IntBuffer triangleMaterialsBase, int materialIndexStride) {
74 this(btTriangleIndexVertexMaterialArray.SwigConstructbtTriangleIndexVertexMaterialArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride, numMaterials, materialBase, materialStride, triangleMaterialsBase, materialIndexStride), true);
CollisionJNI.java     [all...]
  /external/libgdx/extensions/gdx-bullet/jni/swig/collision/
collision.i 243 #include <BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h>
245 %include "BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h"
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/
collision_wrap.cpp     [all...]
classes.i 241 SPECIFY_CLASS(btTriangleIndexVertexMaterialArray, com.badlogic.gdx.physics.bullet.collision)

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