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    Searched refs:buildAPyramid (Results 1 - 2 of 2) sorted by null

  /frameworks/native/opengl/libagl/
mipmap.cpp 30 status_t buildAPyramid(ogles_context_t* c, EGLTextureObject* tex)
texture.cpp 608 extern status_t buildAPyramid(ogles_context_t* c, EGLTextureObject* tex);
616 if (buildAPyramid(c, tex) != NO_ERROR) {
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