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Searched
refs:casterVertexCount
(Results
1 - 4
of
4
) sorted by null
/frameworks/base/libs/hwui/
ShadowTessellator.h
72
const Vector3* casterPolygon, int
casterVertexCount
,
77
const Vector3* casterPolygon, int
casterVertexCount
, const Vector3& casterCentroid,
AmbientShadow.cpp
96
int* totalUmbraCount, int
casterVertexCount
, bool isCasterOpaque) {
98
int outerVertexCount =
casterVertexCount
* 2 + MAX_EXTRA_CORNER_VERTEX_NUMBER +
100
int innerVertexCount =
casterVertexCount
+ MAX_EXTRA_EDGE_VERTEX_NUMBER;
167
const Vector3* casterVertices, int
casterVertexCount
, const Vector3& centroid3d,
175
casterVertexCount
- 1 , 0);
184
casterVertexCount
, isCasterOpaque);
193
for (int i = 0; i <
casterVertexCount
; i++) {
197
(i + 1) %
casterVertexCount
);
250
const Vector3& innerNext = casterVertices[(i + 1) %
casterVertexCount
];
ShadowTessellator.cpp
32
const Vector3* casterPolygon, int
casterVertexCount
,
57
casterVertexCount
, centroid3d, heightFactor, geomFactor,
62
const Vector3* casterPolygon, int
casterVertexCount
, const Vector3& casterCentroid,
108
casterPolygon,
casterVertexCount
, casterCentroid, shadowVertexBuffer);
TessellationCache.cpp
226
const int
casterVertexCount
= casterVertices2d.size();
227
Vector3 casterPolygon[
casterVertexCount
];
230
for (int i = 0; i <
casterVertexCount
; i++) {
241
casterVertexCount
);
248
for (int i = 0; i <
casterVertexCount
; i++) {
262
isCasterOpaque, casterPolygon,
casterVertexCount
, centroid3d,
266
isCasterOpaque, casterPolygon,
casterVertexCount
, centroid3d,
Completed in 332 milliseconds