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Searched
refs:casterZ
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/libs/hwui/
FrameBuilder.cpp
375
const float
casterZ
= zTranslatedNodes[shadowIndex].key;
378
if (shadowIndex == drawIndex ||
casterZ
- lastCasterZ < 0.1f) {
381
lastCasterZ =
casterZ
; // must do this even if current caster not casting a shadow
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RenderNode.cpp
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