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Searched
refs:changeEvent
(Results
1 - 10
of
10
) sorted by null
/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/
Slider.java
25
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.
ChangeEvent
;
32
* {@link
ChangeEvent
} is fired when the slider knob is moved. Canceling the event will move the knob to where it was previously.
78
ChangeEvent
changeEvent
= Pools.obtain(
ChangeEvent
.class);
79
fire(
changeEvent
);
80
Pools.free(
changeEvent
);
Touchpad.java
26
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.
ChangeEvent
;
35
* {@link
ChangeEvent
} is fired when the touchpad knob is moved. Cancelling the event will move the knob to where it was
113
ChangeEvent
changeEvent
= Pools.obtain(
ChangeEvent
.class);
114
if (fire(
changeEvent
)) {
118
Pools.free(
changeEvent
);
Button.java
25
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.
ChangeEvent
;
38
* {@link
ChangeEvent
} is fired when the button is clicked. Cancelling the event will restore the checked button state to what is
122
ChangeEvent
changeEvent
= Pools.obtain(
ChangeEvent
.class);
123
if (fire(
changeEvent
)) this.isChecked = !isChecked;
124
Pools.free(
changeEvent
);
128
/** Toggles the checked state. This method changes the checked state, which fires a {@link
ChangeEvent
} (if programmatic change
154
/** When true, the button will not toggle {@link #isChecked()} when clicked and will not fire a {@link
ChangeEvent
}. */
159
/** If false, {@link #setChecked(boolean)} and {@link #toggle()} will not fire {@link
ChangeEvent
}, event will be fired only when user clicked the button */
[
all
...]
ProgressBar.java
28
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.
ChangeEvent
;
37
* {@link
ChangeEvent
} is fired when the progress bar knob is moved. Cancelling the event will move the knob to where it was
241
ChangeEvent
changeEvent
= Pools.obtain(
ChangeEvent
.class);
242
boolean cancelled = fire(
changeEvent
);
249
Pools.free(
changeEvent
);
TextField.java
35
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.
ChangeEvent
;
587
ChangeEvent
changeEvent
= Pools.obtain(
ChangeEvent
.class);
588
boolean cancelled = fire(
changeEvent
);
590
Pools.free(
changeEvent
);
594
/** If false, methods that change the text will not fire {@link
ChangeEvent
}, the event will be fired only when user changes
[
all
...]
/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/utils/
Selection.java
5
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.
ChangeEvent
;
12
/** Manages selected objects. Optionally fires a {@link
ChangeEvent
} on an actor. Selection changes can be vetoed via
13
* {@link
ChangeEvent
#cancel()}.
26
/** @param actor An actor to fire {@link
ChangeEvent
} on when the selection changes, or null. */
188
ChangeEvent
changeEvent
= Pools.obtain(
ChangeEvent
.class);
190
return actor.fire(
changeEvent
);
192
Pools.free(
changeEvent
);
/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/
org.eclipse.ui.views_3.5.0.I20100527-0800.jar
org.eclipse.jface.databinding_1.4.0.I20100601-0800.jar
org.eclipse.ui.ide_3.6.2.M20101117-0800.jar
/prebuilts/tools/common/m2/repository/xhtmlrenderer/xhtmlrenderer/R8rc1/
xhtmlrenderer-R8rc1.jar
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