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Searched
refs:classical
(Results
1 - 12
of
12
) sorted by null
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/classical/
MainShaderProvider.java
17
package com.badlogic.gdx.tests.g3d.shadows.system.
classical
;
Pass2ShaderProvider.java
17
package com.badlogic.gdx.tests.g3d.shadows.system.
classical
;
Pass1ShaderProvider.java
17
package com.badlogic.gdx.tests.g3d.shadows.system.
classical
;
Pass1Shader.java
17
package com.badlogic.gdx.tests.g3d.shadows.system.
classical
;
31
defaultVertexShader = Gdx.files.classpath("com/badlogic/gdx/tests/g3d/shadows/system/
classical
/pass1.vertex.glsl")
40
defaultFragmentShader = Gdx.files.classpath("com/badlogic/gdx/tests/g3d/shadows/system/
classical
/pass1.fragment.glsl")
ClassicalShadowSystem.java
17
package com.badlogic.gdx.tests.g3d.shadows.system.
classical
;
31
/**
Classical
shadow system uses shadow accumulation method. For each light, a depth map is generated and a second pass accumulate
MainShader.java
17
package com.badlogic.gdx.tests.g3d.shadows.system.
classical
;
26
/** This shader is used by the
classical
shadow system. This shader supports normal mapping and specular mapping
69
defaultVertexShader = Gdx.files.classpath("com/badlogic/gdx/tests/g3d/shadows/system/
classical
/main.vertex.glsl")
78
defaultFragmentShader = Gdx.files.classpath("com/badlogic/gdx/tests/g3d/shadows/system/
classical
/main.fragment.glsl")
Pass2Shader.java
17
package com.badlogic.gdx.tests.g3d.shadows.system.
classical
;
156
defaultVertexShader = Gdx.files.classpath("com/badlogic/gdx/tests/g3d/shadows/system/
classical
/pass2.vertex.glsl")
165
defaultFragmentShader = Gdx.files.classpath("com/badlogic/gdx/tests/g3d/shadows/system/
classical
/pass2.fragment.glsl")
/frameworks/av/media/libstagefright/codecs/mp3dec/include/
pvmp3decoder_api.h
86
classical
= 5,
enumerator in enum:__anon29039
/prebuilts/go/darwin-x86/test/chan/
sieve1.go
7
// Test concurrency primitives:
classical
inefficient concurrent prime sieve.
/prebuilts/go/linux-x86/test/chan/
sieve1.go
7
// Test concurrency primitives:
classical
inefficient concurrent prime sieve.
/external/autotest/client/site_tests/power_LoadTest/extension/
urls.js
64
'http://www.cbc.ca/radio2/channels/popup.html?stream=
classical
'
/external/libvorbis/doc/
05-comment.tex
114
The artist generally considered responsible for the work. In popular music this is usually the performing band or singer. For
classical
music it would be the composer. For an audio book it would be the author of the original text.
117
The artist(s) who performed the work. In
classical
music this would be the conductor, orchestra, soloists. In an audio book it would be the actor who did the reading. In popular music this is typically the same as the ARTIST and is omitted.
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