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    Searched refs:colObj (Results 1 - 16 of 16) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBodyLinkCollider.h 50 static btMultiBodyLinkCollider* upcast(btCollisionObject* colObj)
52 if (colObj->getInternalType()&btCollisionObject::CO_FEATHERSTONE_LINK)
53 return (btMultiBodyLinkCollider*)colObj;
56 static const btMultiBodyLinkCollider* upcast(const btCollisionObject* colObj)
58 if (colObj->getInternalType()&btCollisionObject::CO_FEATHERSTONE_LINK)
59 return (btMultiBodyLinkCollider*)colObj;
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btSimpleDynamicsWorld.cpp 103 btCollisionObject* colObj = m_collisionObjects[i];
105 btRigidBody* body = btRigidBody::upcast(colObj);
119 btCollisionObject* colObj = m_collisionObjects[i];
120 btRigidBody* body = btRigidBody::upcast(colObj);
190 btCollisionObject* colObj = m_collisionObjects[i];
191 btRigidBody* body = btRigidBody::upcast(colObj);
197 colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
210 btCollisionObject* colObj = m_collisionObjects[i];
211 btRigidBody* body = btRigidBody::upcast(colObj);
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btRigidBody.h 200 static const btRigidBody* upcast(const btCollisionObject* colObj)
202 if (colObj->getInternalType()&btCollisionObject::CO_RIGID_BODY)
203 return (const btRigidBody*)colObj;
206 static btRigidBody* upcast(btCollisionObject* colObj)
208 if (colObj->getInternalType()&btCollisionObject::CO_RIGID_BODY)
209 return (btRigidBody*)colObj;
btDiscreteDynamicsWorld.cpp 269 btCollisionObject* colObj = m_collisionObjects[i];
270 btRigidBody* body = btRigidBody::upcast(colObj);
383 btCollisionObject* colObj = m_collisionObjects[i];
384 btRigidBody* body = btRigidBody::upcast(colObj);
    [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btGhostObject.h 84 static const btGhostObject* upcast(const btCollisionObject* colObj)
86 if (colObj->getInternalType()==CO_GHOST_OBJECT)
87 return (const btGhostObject*)colObj;
90 static btGhostObject* upcast(btCollisionObject* colObj)
92 if (colObj->getInternalType()==CO_GHOST_OBJECT)
93 return (btGhostObject*)colObj;
btCompoundCollisionAlgorithm.cpp 331 btCollisionObject* colObj = m_isSwapped? body1 : body0;
334 btAssert (colObj->getCollisionShape()->isCompound());
336 btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
356 orgTrans = colObj->getWorldTransform();
360 colObj->setWorldTransform( orgTrans*childTrans );
362 //btCollisionShape* tmpShape = colObj->getCollisionShape();
363 //colObj->internalSetTemporaryCollisionShape( childShape );
364 frac = m_childCollisionAlgorithms[i]->calculateTimeOfImpact(colObj,otherObj,dispatchInfo,resultOut);
370 //colObj->internalSetTemporaryCollisionShape( tmpShape);
371 colObj->setWorldTransform( orgTrans)
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btCollisionWorld.cpp 147 void btCollisionWorld::updateSingleAabb(btCollisionObject* colObj)
150 colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
156 if(getDispatchInfo().m_useContinuous && colObj->getInternalType()==btCollisionObject::CO_RIGID_BODY && !colObj->isStaticOrKinematicObject())
159 colObj->getCollisionShape()->getAabb(colObj->getInterpolationWorldTransform(),minAabb2,maxAabb2);
169 if ( colObj->isStaticObject() || ((maxAabb-minAabb).length2() < btScalar(1e12)))
171 bp->setAabb(colObj->getBroadphaseHandle(),minAabb,maxAabb, m_dispatcher1);
176 colObj->setActivationState(DISABLE_SIMULATION)
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btCollisionWorldImporter.cpp 903 btCollisionObject* colObj = new btCollisionObject();
904 colObj->setWorldTransform(startTransform);
905 colObj->setCollisionShape(shape);
906 m_collisionWorld->addCollisionObject(colObj);//todo: flags etc
911 m_objectNameMap.insert(colObj,newname);
912 m_nameColObjMap.insert(newname,colObj);
914 m_allocatedCollisionObjects.push_back(colObj);
916 return colObj;
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btCollisionWorld.h 148 void updateSingleAabb(btCollisionObject* colObj);
451 ///contactTest performs a discrete collision test between colObj against all objects in the btCollisionWorld, and calls the resultCallback.
453 void contactTest(btCollisionObject* colObj, ContactResultCallback& resultCallback);
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
btCollisionWorld.java 84 public void updateSingleAabb(btCollisionObject colObj) {
85 CollisionJNI.btCollisionWorld_updateSingleAabb(swigCPtr, this, btCollisionObject.getCPtr(colObj), colObj);
129 public void contactTest(btCollisionObject colObj, ContactResultCallback resultCallback) {
130 CollisionJNI.btCollisionWorld_contactTest(swigCPtr, this, btCollisionObject.getCPtr(colObj), colObj, ContactResultCallback.getCPtr(resultCallback), resultCallback);
btGhostObject.java 105 public static btGhostObject upcast(btCollisionObject colObj) {
106 long cPtr = CollisionJNI.btGhostObject_upcast__SWIG_0(btCollisionObject.getCPtr(colObj), colObj);
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletSoftBody/
btSoftRigidDynamicsWorld.cpp 339 btCollisionObject* colObj = m_collisionObjects[i];
340 if (colObj->getInternalType() & btCollisionObject::CO_SOFT_BODY)
342 int len = colObj->calculateSerializeBufferSize();
344 const char* structType = colObj->serialize(chunk->m_oldPtr, serializer);
345 serializer->finalizeChunk(chunk,structType,BT_SOFTBODY_CODE,colObj);
btSoftBody.h 384 Body(const btCollisionObject* colObj) : m_soft(0),m_collisionObject(colObj)
933 static const btSoftBody* upcast(const btCollisionObject* colObj)
935 if (colObj->getInternalType()==CO_SOFT_BODY)
936 return (const btSoftBody*)colObj;
939 static btSoftBody* upcast(btCollisionObject* colObj)
941 if (colObj->getInternalType()==CO_SOFT_BODY)
942 return (btSoftBody*)colObj;
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btSequentialImpulseConstraintSolver.h 69 static void applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection, int frictionMode);
btSequentialImpulseConstraintSolver.cpp 513 void btSequentialImpulseConstraintSolver::applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection, int frictionMode)
517 if (colObj && colObj->hasAnisotropicFriction(frictionMode))
520 btVector3 loc_lateral = frictionDirection * colObj->getWorldTransform().getBasis();
521 const btVector3& friction_scaling = colObj->getAnisotropicFriction();
525 frictionDirection = colObj->getWorldTransform().getBasis() * loc_lateral;
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  /external/libgdx/extensions/gdx-bullet/jni/swig-src/softbody/com/badlogic/gdx/physics/bullet/softbody/
btSoftBody.java     [all...]

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