/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Character/ |
btCharacterControllerInterface.h | 34 virtual void reset ( btCollisionWorld* collisionWorld ) = 0; 37 virtual void preStep ( btCollisionWorld* collisionWorld) = 0; 38 virtual void playerStep (btCollisionWorld* collisionWorld, btScalar dt) = 0;
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btKinematicCharacterController.h | 92 bool recoverFromPenetration ( btCollisionWorld* collisionWorld); 93 void stepUp (btCollisionWorld* collisionWorld); 95 void stepForwardAndStrafe (btCollisionWorld* collisionWorld, const btVector3& walkMove); 96 void stepDown (btCollisionWorld* collisionWorld, btScalar dt); 106 virtual void updateAction( btCollisionWorld* collisionWorld,btScalar deltaTime) 108 preStep ( collisionWorld); 109 playerStep (collisionWorld, deltaTime); 139 void reset ( btCollisionWorld* collisionWorld ); 142 void preStep ( btCollisionWorld* collisionWorld); 143 void playerStep ( btCollisionWorld* collisionWorld, btScalar dt) [all...] |
btKinematicCharacterController.cpp | 170 bool btKinematicCharacterController::recoverFromPenetration ( btCollisionWorld* collisionWorld) 182 collisionWorld->getBroadphase()->setAabb(m_ghostObject->getBroadphaseHandle(), 185 collisionWorld->getDispatcher()); 189 collisionWorld->getDispatcher()->dispatchAllCollisionPairs(m_ghostObject->getOverlappingPairCache(), collisionWorld->getDispatchInfo(), collisionWorld->getDispatcher()); 327 void btKinematicCharacterController::stepForwardAndStrafe ( btCollisionWorld* collisionWorld, const btVector3& walkMove) 370 m_ghostObject->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration); 373 collisionWorld->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration) [all...] |
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/ |
btActionInterface.h | 39 virtual void updateAction( btCollisionWorld* collisionWorld, btScalar deltaTimeStep)=0;
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/external/libgdx/extensions/gdx-bullet/jni/src/custom/gdx/dynamics/ |
CustomActionInterface.h | 12 virtual void updateAction(btCollisionWorld* collisionWorld, btScalar timeStep) {
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/ |
btCharacterControllerInterface.java | 70 public void reset(btCollisionWorld collisionWorld) { 71 DynamicsJNI.btCharacterControllerInterface_reset(swigCPtr, this, btCollisionWorld.getCPtr(collisionWorld), collisionWorld); 78 public void preStep(btCollisionWorld collisionWorld) { 79 DynamicsJNI.btCharacterControllerInterface_preStep(swigCPtr, this, btCollisionWorld.getCPtr(collisionWorld), collisionWorld); 82 public void playerStep(btCollisionWorld collisionWorld, float dt) { 83 DynamicsJNI.btCharacterControllerInterface_playerStep(swigCPtr, this, btCollisionWorld.getCPtr(collisionWorld), collisionWorld, dt);
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btActionInterface.java | 62 public void updateAction(btCollisionWorld collisionWorld, float deltaTimeStep) { 63 DynamicsJNI.btActionInterface_updateAction(swigCPtr, this, btCollisionWorld.getCPtr(collisionWorld), collisionWorld, deltaTimeStep);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/ |
BulletWorld.java | 50 public final btCollisionWorld collisionWorld; 63 this.collisionWorld = world; 64 if (world instanceof btDynamicsWorld) ((btDynamicsWorld)this.collisionWorld).setGravity(gravity); 78 collisionWorld = new btDiscreteDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration); 79 ((btDynamicsWorld)collisionWorld).setGravity(gravity); 92 ((btDiscreteDynamicsWorld)collisionWorld).addRigidBody((btRigidBody)entity.body); 94 collisionWorld.addCollisionObject(entity.body); 106 if (collisionWorld instanceof btDynamicsWorld) 107 ((btDynamicsWorld)collisionWorld).stepSimulation(Gdx.graphics.getDeltaTime(), maxSubSteps, fixedTimeStep); 117 collisionWorld.debugDrawWorld() [all...] |
CharacterTest.java | 56 btDiscreteDynamicsWorld collisionWorld = new btDiscreteDynamicsWorld(dispatcher, sweep, solver, collisionConfiguration); 59 return new BulletWorld(collisionConfiguration, dispatcher, sweep, solver, collisionWorld); 87 world.collisionWorld.addCollisionObject(ghostObject, 90 ((btDiscreteDynamicsWorld)(world.collisionWorld)).addAction(characterController); 148 ((btDiscreteDynamicsWorld)(world.collisionWorld)).removeAction(characterController); 149 world.collisionWorld.removeCollisionObject(ghostObject);
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RayPickRagdollTest.java | 83 ((btDynamicsWorld)world.collisionWorld).removeConstraint(constraints.get(i)); 97 world.collisionWorld.rayTest(ray.origin, tmpV1, cb); 113 ((btDynamicsWorld)world.collisionWorld).addConstraint(pickConstraint); 129 ((btDynamicsWorld)world.collisionWorld).removeConstraint(pickConstraint); 193 ((btDynamicsWorld)world.collisionWorld).addConstraint(hingeC, true); 200 ((btDynamicsWorld)world.collisionWorld).addConstraint(coneC, true); 207 ((btDynamicsWorld)world.collisionWorld).addConstraint(coneC, true); 214 ((btDynamicsWorld)world.collisionWorld).addConstraint(hingeC, true); 221 ((btDynamicsWorld)world.collisionWorld).addConstraint(coneC, true); 228 ((btDynamicsWorld)world.collisionWorld).addConstraint(hingeC, true) [all...] |
BasicBulletTest.java | 62 btDynamicsWorld collisionWorld; 130 collisionWorld = new btDiscreteDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration); 131 collisionWorld.setGravity(gravity); 151 collisionWorld.addRigidBody(groundBody); 165 collisionWorld.addRigidBody(sphereBody); 180 ((btDynamicsWorld)collisionWorld).stepSimulation(Gdx.graphics.getDeltaTime(), 5); 199 collisionWorld.dispose();
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CollisionWorldTest.java | 59 btCollisionWorld collisionWorld = new btCollisionWorld(dispatcher, broadphase, collisionConfig); 60 return new BulletWorld(collisionConfig, dispatcher, broadphase, null, collisionWorld); 110 world.collisionWorld.performDiscreteCollisionDetection(); 118 world.collisionWorld.contactTest(movingBox.body, contactCB);
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ConstraintsTest.java | 58 ((btDynamicsWorld)world.collisionWorld).addConstraint(constraint, false); 75 ((btDynamicsWorld)world.collisionWorld).addConstraint(constraint, false); 80 ((btDynamicsWorld)world.collisionWorld).addConstraint(constraint, false); 87 ((btDynamicsWorld)world.collisionWorld).removeConstraint(constraints.get(i));
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PairCacheTest.java | 110 btCollisionWorld collisionWorld = new btCollisionWorld(dispatcher, broadphase, collisionConfig); 111 return new BulletWorld(collisionConfig, dispatcher, broadphase, null, collisionWorld); 148 btBroadphasePair collisionPair = world.collisionWorld.getPairCache().findPair(proxy0, proxy1); 197 world.collisionWorld.performDiscreteCollisionDetection();
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CollisionDispatcherTest.java | 52 btDiscreteDynamicsWorld collisionWorld = new btDiscreteDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration); 53 return new BulletWorld(collisionConfiguration, dispatcher, broadphase, solver, collisionWorld);
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ConvexHullDistanceTest.java | 117 private btCollisionWorld collisionWorld; 124 collisionWorld = new btCollisionWorld(dispatcher, pairCache, collisionConfiguration); 135 collisionWorld.contactPairTest(colObjA, colObjB, result);
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ImportTest.java | 75 importer = new MyImporter((btDynamicsWorld)world.collisionWorld);
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InternalTickTest.java | 62 internalTickCallback = new TestInternalTickCallback((btDynamicsWorld)world.collisionWorld);
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RayCastTest.java | 84 world.collisionWorld.rayTest(rayFrom, rayTo, rayTestCB);
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SoftMeshTest.java | 99 ((btSoftRigidDynamicsWorld)(world.collisionWorld)).addSoftBody(softBody); 106 ((btSoftRigidDynamicsWorld)(world.collisionWorld)).removeSoftBody(softBody);
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/ |
btSimulationIslandManager.h | 65 void buildAndProcessIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld, IslandCallback* callback);
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btSimulationIslandManager.cpp | 203 void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld) 208 btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray(); 354 void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld, IslandCallback* callback) 356 btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray(); 358 buildIslands(dispatcher,collisionWorld);
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/ |
dynamics_wrap.h | 34 virtual void updateAction(btCollisionWorld *collisionWorld, btScalar timeStep);
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/ |
btSimulationIslandManager.java | 134 public void buildAndProcessIslands(btDispatcher dispatcher, btCollisionWorld collisionWorld, btSimulationIslandManager.IslandCallback callback) { 135 CollisionJNI.btSimulationIslandManager_buildAndProcessIslands(swigCPtr, this, btDispatcher.getCPtr(dispatcher), dispatcher, btCollisionWorld.getCPtr(collisionWorld), collisionWorld, btSimulationIslandManager.IslandCallback.getCPtr(callback), callback);
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Vehicle/ |
btRaycastVehicle.h | 85 virtual void updateAction( btCollisionWorld* collisionWorld, btScalar step) 87 (void) collisionWorld;
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