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  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Character/
btCharacterControllerInterface.h 34 virtual void reset ( btCollisionWorld* collisionWorld ) = 0;
37 virtual void preStep ( btCollisionWorld* collisionWorld) = 0;
38 virtual void playerStep (btCollisionWorld* collisionWorld, btScalar dt) = 0;
btKinematicCharacterController.h 92 bool recoverFromPenetration ( btCollisionWorld* collisionWorld);
93 void stepUp (btCollisionWorld* collisionWorld);
95 void stepForwardAndStrafe (btCollisionWorld* collisionWorld, const btVector3& walkMove);
96 void stepDown (btCollisionWorld* collisionWorld, btScalar dt);
106 virtual void updateAction( btCollisionWorld* collisionWorld,btScalar deltaTime)
108 preStep ( collisionWorld);
109 playerStep (collisionWorld, deltaTime);
139 void reset ( btCollisionWorld* collisionWorld );
142 void preStep ( btCollisionWorld* collisionWorld);
143 void playerStep ( btCollisionWorld* collisionWorld, btScalar dt)
    [all...]
btKinematicCharacterController.cpp 170 bool btKinematicCharacterController::recoverFromPenetration ( btCollisionWorld* collisionWorld)
182 collisionWorld->getBroadphase()->setAabb(m_ghostObject->getBroadphaseHandle(),
185 collisionWorld->getDispatcher());
189 collisionWorld->getDispatcher()->dispatchAllCollisionPairs(m_ghostObject->getOverlappingPairCache(), collisionWorld->getDispatchInfo(), collisionWorld->getDispatcher());
327 void btKinematicCharacterController::stepForwardAndStrafe ( btCollisionWorld* collisionWorld, const btVector3& walkMove)
370 m_ghostObject->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration);
373 collisionWorld->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration)
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  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btActionInterface.h 39 virtual void updateAction( btCollisionWorld* collisionWorld, btScalar deltaTimeStep)=0;
  /external/libgdx/extensions/gdx-bullet/jni/src/custom/gdx/dynamics/
CustomActionInterface.h 12 virtual void updateAction(btCollisionWorld* collisionWorld, btScalar timeStep) {
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/
btCharacterControllerInterface.java 70 public void reset(btCollisionWorld collisionWorld) {
71 DynamicsJNI.btCharacterControllerInterface_reset(swigCPtr, this, btCollisionWorld.getCPtr(collisionWorld), collisionWorld);
78 public void preStep(btCollisionWorld collisionWorld) {
79 DynamicsJNI.btCharacterControllerInterface_preStep(swigCPtr, this, btCollisionWorld.getCPtr(collisionWorld), collisionWorld);
82 public void playerStep(btCollisionWorld collisionWorld, float dt) {
83 DynamicsJNI.btCharacterControllerInterface_playerStep(swigCPtr, this, btCollisionWorld.getCPtr(collisionWorld), collisionWorld, dt);
btActionInterface.java 62 public void updateAction(btCollisionWorld collisionWorld, float deltaTimeStep) {
63 DynamicsJNI.btActionInterface_updateAction(swigCPtr, this, btCollisionWorld.getCPtr(collisionWorld), collisionWorld, deltaTimeStep);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
BulletWorld.java 50 public final btCollisionWorld collisionWorld;
63 this.collisionWorld = world;
64 if (world instanceof btDynamicsWorld) ((btDynamicsWorld)this.collisionWorld).setGravity(gravity);
78 collisionWorld = new btDiscreteDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration);
79 ((btDynamicsWorld)collisionWorld).setGravity(gravity);
92 ((btDiscreteDynamicsWorld)collisionWorld).addRigidBody((btRigidBody)entity.body);
94 collisionWorld.addCollisionObject(entity.body);
106 if (collisionWorld instanceof btDynamicsWorld)
107 ((btDynamicsWorld)collisionWorld).stepSimulation(Gdx.graphics.getDeltaTime(), maxSubSteps, fixedTimeStep);
117 collisionWorld.debugDrawWorld()
    [all...]
CharacterTest.java 56 btDiscreteDynamicsWorld collisionWorld = new btDiscreteDynamicsWorld(dispatcher, sweep, solver, collisionConfiguration);
59 return new BulletWorld(collisionConfiguration, dispatcher, sweep, solver, collisionWorld);
87 world.collisionWorld.addCollisionObject(ghostObject,
90 ((btDiscreteDynamicsWorld)(world.collisionWorld)).addAction(characterController);
148 ((btDiscreteDynamicsWorld)(world.collisionWorld)).removeAction(characterController);
149 world.collisionWorld.removeCollisionObject(ghostObject);
RayPickRagdollTest.java 83 ((btDynamicsWorld)world.collisionWorld).removeConstraint(constraints.get(i));
97 world.collisionWorld.rayTest(ray.origin, tmpV1, cb);
113 ((btDynamicsWorld)world.collisionWorld).addConstraint(pickConstraint);
129 ((btDynamicsWorld)world.collisionWorld).removeConstraint(pickConstraint);
193 ((btDynamicsWorld)world.collisionWorld).addConstraint(hingeC, true);
200 ((btDynamicsWorld)world.collisionWorld).addConstraint(coneC, true);
207 ((btDynamicsWorld)world.collisionWorld).addConstraint(coneC, true);
214 ((btDynamicsWorld)world.collisionWorld).addConstraint(hingeC, true);
221 ((btDynamicsWorld)world.collisionWorld).addConstraint(coneC, true);
228 ((btDynamicsWorld)world.collisionWorld).addConstraint(hingeC, true)
    [all...]
BasicBulletTest.java 62 btDynamicsWorld collisionWorld;
130 collisionWorld = new btDiscreteDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration);
131 collisionWorld.setGravity(gravity);
151 collisionWorld.addRigidBody(groundBody);
165 collisionWorld.addRigidBody(sphereBody);
180 ((btDynamicsWorld)collisionWorld).stepSimulation(Gdx.graphics.getDeltaTime(), 5);
199 collisionWorld.dispose();
CollisionWorldTest.java 59 btCollisionWorld collisionWorld = new btCollisionWorld(dispatcher, broadphase, collisionConfig);
60 return new BulletWorld(collisionConfig, dispatcher, broadphase, null, collisionWorld);
110 world.collisionWorld.performDiscreteCollisionDetection();
118 world.collisionWorld.contactTest(movingBox.body, contactCB);
ConstraintsTest.java 58 ((btDynamicsWorld)world.collisionWorld).addConstraint(constraint, false);
75 ((btDynamicsWorld)world.collisionWorld).addConstraint(constraint, false);
80 ((btDynamicsWorld)world.collisionWorld).addConstraint(constraint, false);
87 ((btDynamicsWorld)world.collisionWorld).removeConstraint(constraints.get(i));
PairCacheTest.java 110 btCollisionWorld collisionWorld = new btCollisionWorld(dispatcher, broadphase, collisionConfig);
111 return new BulletWorld(collisionConfig, dispatcher, broadphase, null, collisionWorld);
148 btBroadphasePair collisionPair = world.collisionWorld.getPairCache().findPair(proxy0, proxy1);
197 world.collisionWorld.performDiscreteCollisionDetection();
CollisionDispatcherTest.java 52 btDiscreteDynamicsWorld collisionWorld = new btDiscreteDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration);
53 return new BulletWorld(collisionConfiguration, dispatcher, broadphase, solver, collisionWorld);
ConvexHullDistanceTest.java 117 private btCollisionWorld collisionWorld;
124 collisionWorld = new btCollisionWorld(dispatcher, pairCache, collisionConfiguration);
135 collisionWorld.contactPairTest(colObjA, colObjB, result);
ImportTest.java 75 importer = new MyImporter((btDynamicsWorld)world.collisionWorld);
InternalTickTest.java 62 internalTickCallback = new TestInternalTickCallback((btDynamicsWorld)world.collisionWorld);
RayCastTest.java 84 world.collisionWorld.rayTest(rayFrom, rayTo, rayTestCB);
SoftMeshTest.java 99 ((btSoftRigidDynamicsWorld)(world.collisionWorld)).addSoftBody(softBody);
106 ((btSoftRigidDynamicsWorld)(world.collisionWorld)).removeSoftBody(softBody);
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btSimulationIslandManager.h 65 void buildAndProcessIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld, IslandCallback* callback);
btSimulationIslandManager.cpp 203 void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld)
208 btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray();
354 void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld, IslandCallback* callback)
356 btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray();
358 buildIslands(dispatcher,collisionWorld);
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/
dynamics_wrap.h 34 virtual void updateAction(btCollisionWorld *collisionWorld, btScalar timeStep);
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
btSimulationIslandManager.java 134 public void buildAndProcessIslands(btDispatcher dispatcher, btCollisionWorld collisionWorld, btSimulationIslandManager.IslandCallback callback) {
135 CollisionJNI.btSimulationIslandManager_buildAndProcessIslands(swigCPtr, this, btDispatcher.getCPtr(dispatcher), dispatcher, btCollisionWorld.getCPtr(collisionWorld), collisionWorld, btSimulationIslandManager.IslandCallback.getCPtr(callback), callback);
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Vehicle/
btRaycastVehicle.h 85 virtual void updateAction( btCollisionWorld* collisionWorld, btScalar step)
87 (void) collisionWorld;

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