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Searched
refs:colorMaterial
(Results
1 - 3
of
3
) sorted by null
/frameworks/native/opengl/libagl/
light.cpp
93
c->lighting.
colorMaterial
.face = GL_FRONT_AND_BACK;
94
c->lighting.
colorMaterial
.mode = GL_AMBIENT_AND_DIFFUSE;
209
if (c->lighting.
colorMaterial
.enable) {
244
// if
colorMaterial
is enabled, we get the color from the vertex
245
if (!c->lighting.
colorMaterial
.enable) {
context.h
330
color_material_t
colorMaterial
;
state.cpp
162
c->lighting.
colorMaterial
.enable = enabled;
Completed in 163 milliseconds