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    Searched refs:createShininess (Results 1 - 7 of 7) sorted by null

  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/attributes/
FloatAttribute.java 27 public static FloatAttribute createShininess (float value) {
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
BasicShapesTest.java 42 FloatAttribute.createShininess(8f));
BaseBulletTest.java 128 .createShininess(16f)), Usage.Position | Usage.Normal);
131 ColorAttribute.createSpecular(Color.WHITE), FloatAttribute.createShininess(64f)), Usage.Position | Usage.Normal);
BasicBulletTest.java 112 .createShininess(16f)), Usage.Position | Usage.Normal);
121 .createShininess(64f)), Usage.Position | Usage.Normal);
VehicleTest.java 70 FloatAttribute.createShininess(128));
77 .createShininess(16f)), Usage.Position | Usage.Normal | Usage.TextureCoordinates);
CharacterTest.java 70 final Material material = new Material(TextureAttribute.createDiffuse(texture), ColorAttribute.createSpecular(1,1,1,1), FloatAttribute.createShininess(8f));
SoftBodyTest.java 125 .createShininess(64f), IntAttribute.createCullFace(0)));

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