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Searched
refs:currentNormal
(Results
1 - 5
of
5
) sorted by null
/frameworks/base/libs/hwui/
AmbientShadow.cpp
196
Vector2
currentNormal
= getNormalFromVertices(casterVertices, i,
199
int extraVerticesNumber = ShadowTessellator::getExtraVertexNumber(
currentNormal
,
229
previousNormal * (cornerSlicesNumber - j) +
currentNormal
* j;
247
previousNormal =
currentNormal
;
256
outerNext.x = innerNext.x +
currentNormal
.x * expansionDist;
257
outerNext.y = innerNext.y +
currentNormal
.y * expansionDist;
SpotShadow.cpp
484
const Vector2&
currentNormal
= outlineData[i].normal;
490
previousNormal,
currentNormal
, SPOT_CORNER_RADIANS_DIVISOR);
504
(previousNormal * (currentCornerSliceNumber - k) +
currentNormal
* k) /
[
all
...]
/frameworks/native/opengl/libagl/
vertex.cpp
41
c->
currentNormal
.z = 0x10000;
216
c->
currentNormal
.x = gglFloatToFixed(x);
217
c->
currentNormal
.y = gglFloatToFixed(y);
218
c->
currentNormal
.z = gglFloatToFixed(z);
224
c->
currentNormal
.x = x;
225
c->
currentNormal
.y = y;
226
c->
currentNormal
.z = z;
array.cpp
142
static void
currentNormal
(ogles_context_t* c, GLfixed* v, const GLvoid*) {
143
memcpy(v, c->
currentNormal
.v, sizeof(vec3_t));
[
all
...]
context.h
622
vec3_t
currentNormal
;
Completed in 571 milliseconds