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Searched
refs:currentSnapshot
(Results
1 - 6
of
6
) sorted by null
/frameworks/base/libs/hwui/
CanvasState.h
155
inline const mat4* currentTransform() const { return
currentSnapshot
()->transform; }
156
inline const Rect& currentRenderTargetClip() const { return
currentSnapshot
()->getRenderTargetClip(); }
157
inline Region* currentRegion() const { return
currentSnapshot
()->region; }
158
inline int currentFlags() const { return
currentSnapshot
()->flags; }
159
const Vector3& currentLightCenter() const { return
currentSnapshot
()->getRelativeLightCenter(); }
160
inline bool currentlyIgnored() const { return
currentSnapshot
()->isIgnored(); }
161
int getViewportWidth() const { return
currentSnapshot
()->getViewportWidth(); }
162
int getViewportHeight() const { return
currentSnapshot
()->getViewportHeight(); }
165
bool clipIsSimple() const { return
currentSnapshot
()->clipIsSimple(); }
167
inline const Snapshot*
currentSnapshot
() const { return mSnapshot;
[
all
...]
OpenGLRenderer.cpp
152
if (
currentSnapshot
()->fbo == 0) {
217
mRenderState.bindFramebuffer(
currentSnapshot
()->fbo);
500
const Snapshot& previous = *(
currentSnapshot
()->previous);
790
.setRoundRectClipState(
currentSnapshot
()->roundRectClipState)
793
.setTransform(*
currentSnapshot
(), TransformFlags::None)
802
.setRoundRectClipState(
currentSnapshot
()->roundRectClipState)
806
.setTransform(*
currentSnapshot
(), TransformFlags::MeshIgnoresCanvasTransform)
823
.setRoundRectClipState(
currentSnapshot
()->roundRectClipState)
826
.setTransform(*
currentSnapshot
(), TransformFlags::None)
[
all
...]
RecordingCanvas.cpp
124
const Snapshot& previous = *mState.
currentSnapshot
();
185
*mState.
currentSnapshot
()->transform,
279
*mState.
currentSnapshot
()->transform,
290
*mState.
currentSnapshot
()->transform,
300
*(mState.
currentSnapshot
()->transform),
333
*(mState.
currentSnapshot
()->transform),
373
*(mState.
currentSnapshot
()->transform),
395
*(mState.
currentSnapshot
()->transform),
418
*(mState.
currentSnapshot
()->transform),
429
*(mState.
currentSnapshot
()->transform)
[
all
...]
FrameBuilder.cpp
95
Vector3 lightCenter = mCanvasState.
currentSnapshot
()->getRelativeLightCenter();
277
bool quickRejected = mCanvasState.
currentSnapshot
()->getRenderTargetClip().isEmpty()
442
*mCanvasState.
currentSnapshot
()->transform);
455
mCanvasState.
currentSnapshot
()->getRelativeLightCenter(),
542
*mCanvasState.
currentSnapshot
()->transform);
[
all
...]
OpenGLRenderer.h
729
inline const Snapshot*
currentSnapshot
() const { return mState.
currentSnapshot
(); }
FontRenderer.cpp
82
.setRoundRectClipState(renderer->
currentSnapshot
()->roundRectClipState)
84
.setFillTexturePaint(texture.getTexture(), textureFillFlags, paint, renderer->
currentSnapshot
()->alpha)
85
.setTransform(*(renderer->
currentSnapshot
()), transformFlags)
Completed in 64 milliseconds