HomeSort by relevance Sort by last modified time
    Searched refs:currentSnapshot (Results 1 - 6 of 6) sorted by null

  /frameworks/base/libs/hwui/
CanvasState.h 155 inline const mat4* currentTransform() const { return currentSnapshot()->transform; }
156 inline const Rect& currentRenderTargetClip() const { return currentSnapshot()->getRenderTargetClip(); }
157 inline Region* currentRegion() const { return currentSnapshot()->region; }
158 inline int currentFlags() const { return currentSnapshot()->flags; }
159 const Vector3& currentLightCenter() const { return currentSnapshot()->getRelativeLightCenter(); }
160 inline bool currentlyIgnored() const { return currentSnapshot()->isIgnored(); }
161 int getViewportWidth() const { return currentSnapshot()->getViewportWidth(); }
162 int getViewportHeight() const { return currentSnapshot()->getViewportHeight(); }
165 bool clipIsSimple() const { return currentSnapshot()->clipIsSimple(); }
167 inline const Snapshot* currentSnapshot() const { return mSnapshot;
    [all...]
OpenGLRenderer.cpp 152 if (currentSnapshot()->fbo == 0) {
217 mRenderState.bindFramebuffer(currentSnapshot()->fbo);
500 const Snapshot& previous = *(currentSnapshot()->previous);
790 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
793 .setTransform(*currentSnapshot(), TransformFlags::None)
802 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
806 .setTransform(*currentSnapshot(), TransformFlags::MeshIgnoresCanvasTransform)
823 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
826 .setTransform(*currentSnapshot(), TransformFlags::None)
    [all...]
RecordingCanvas.cpp 124 const Snapshot& previous = *mState.currentSnapshot();
185 *mState.currentSnapshot()->transform,
279 *mState.currentSnapshot()->transform,
290 *mState.currentSnapshot()->transform,
300 *(mState.currentSnapshot()->transform),
333 *(mState.currentSnapshot()->transform),
373 *(mState.currentSnapshot()->transform),
395 *(mState.currentSnapshot()->transform),
418 *(mState.currentSnapshot()->transform),
429 *(mState.currentSnapshot()->transform)
    [all...]
FrameBuilder.cpp 95 Vector3 lightCenter = mCanvasState.currentSnapshot()->getRelativeLightCenter();
277 bool quickRejected = mCanvasState.currentSnapshot()->getRenderTargetClip().isEmpty()
442 *mCanvasState.currentSnapshot()->transform);
455 mCanvasState.currentSnapshot()->getRelativeLightCenter(),
542 *mCanvasState.currentSnapshot()->transform);
    [all...]
OpenGLRenderer.h 729 inline const Snapshot* currentSnapshot() const { return mState.currentSnapshot(); }
FontRenderer.cpp 82 .setRoundRectClipState(renderer->currentSnapshot()->roundRectClipState)
84 .setFillTexturePaint(texture.getTexture(), textureFillFlags, paint, renderer->currentSnapshot()->alpha)
85 .setTransform(*(renderer->currentSnapshot()), transformFlags)

Completed in 64 milliseconds