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Searched
refs:current_color
(Results
1 - 4
of
4
) sorted by null
/prebuilts/misc/windows/sdl2/test/
testdraw2.c
29
static int
current_color
= 255;
variable
45
current_color
+= cycle_direction;
46
if (
current_color
< 0) {
47
current_color
= 0;
50
if (
current_color
> 255) {
51
current_color
= 255;
66
SDL_SetRenderDrawColor(renderer, 255, (Uint8)
current_color
,
67
(Uint8)
current_color
, (Uint8) current_alpha);
88
current_color
+= cycle_direction;
89
if (
current_color
< 0)
[
all
...]
testintersections.c
30
static int
current_color
= 255;
variable
46
current_color
+= cycle_direction;
47
if (
current_color
< 0) {
48
current_color
= 0;
51
if (
current_color
> 255) {
52
current_color
= 255;
67
SDL_SetRenderDrawColor(renderer, 255, (Uint8)
current_color
,
68
(Uint8)
current_color
, (Uint8) current_alpha);
testsprite2.c
31
static int
current_color
= 0;
variable
116
current_color
+= cycle_direction;
117
if (
current_color
< 0) {
118
current_color
= 0;
121
if (
current_color
> 255) {
122
current_color
= 255;
125
SDL_SetTextureColorMod(sprite, 255, (Uint8)
current_color
,
126
(Uint8)
current_color
);
/external/mesa3d/src/gallium/state_trackers/vega/
paint.c
126
VGuint
current_color
= float4_to_argb(ramp_stops + rcur + 1);
local
128
data[pos] = mix_pixels(
current_color
, idist,
Completed in 75 milliseconds