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    Searched refs:current_color (Results 1 - 4 of 4) sorted by null

  /prebuilts/misc/windows/sdl2/test/
testdraw2.c 29 static int current_color = 255; variable
45 current_color += cycle_direction;
46 if (current_color < 0) {
47 current_color = 0;
50 if (current_color > 255) {
51 current_color = 255;
66 SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color,
67 (Uint8) current_color, (Uint8) current_alpha);
88 current_color += cycle_direction;
89 if (current_color < 0)
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testintersections.c 30 static int current_color = 255; variable
46 current_color += cycle_direction;
47 if (current_color < 0) {
48 current_color = 0;
51 if (current_color > 255) {
52 current_color = 255;
67 SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color,
68 (Uint8) current_color, (Uint8) current_alpha);
testsprite2.c 31 static int current_color = 0; variable
116 current_color += cycle_direction;
117 if (current_color < 0) {
118 current_color = 0;
121 if (current_color > 255) {
122 current_color = 255;
125 SDL_SetTextureColorMod(sprite, 255, (Uint8) current_color,
126 (Uint8) current_color);
  /external/mesa3d/src/gallium/state_trackers/vega/
paint.c 126 VGuint current_color = float4_to_argb(ramp_stops + rcur + 1); local
128 data[pos] = mix_pixels(current_color, idist,

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