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    Searched refs:d3d10 (Results 1 - 9 of 9) sorted by null

  /external/mesa3d/src/gallium/state_trackers/d3d1x/winedlls/d3d10_1/
d3d10_1.spec 2 @ stdcall D3D10CreateBlob(long ptr) d3d10.D3D10CreateBlob
3 @ stdcall D3D10CreateDevice1(ptr long ptr long long long ptr) d3d10.D3D10CreateDevice1
4 @ stdcall D3D10CreateDeviceAndSwapChain1(ptr long ptr long long long ptr ptr ptr) d3d10.D3D10CreateDeviceAndSwapChain1
10 @ stdcall D3D10GetGeometryShaderProfile(ptr) d3d10.D3D10GetGeometryShaderProfile
11 @ stdcall D3D10GetInputAndOutputSignatureBlob(ptr long ptr) d3d10.D3D10GetInputAndOutputSignatureBlob
12 @ stdcall D3D10GetInputSignatureBlob(ptr long ptr) d3d10.D3D10GetInputSignatureBlob
13 @ stdcall D3D10GetOutputSignatureBlob(ptr long ptr) d3d10.D3D10GetOutputSignatureBlob
14 @ stdcall D3D10GetPixelShaderProfile(ptr) d3d10.D3D10GetPixelShaderProfile
17 @ stdcall D3D10GetVertexShaderProfile(ptr) d3d10.D3D10GetVertexShaderProfile
Makefile 4 LDADD=-L../d3d10 -ld3d10
  /external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d10/
Makefile 2 CPP_SOURCES=d3d10.generated.cpp
5 GEN_D3D10=perl d3d10.pl
9 d3d10.generated.o: d3d10_objects.generated.h d3d10_screen.generated.h d3d10_context.generated.h d3d10_misc.generated.h
11 d3d10.generated.cpp: ../gd3d11/d3d11.cpp d3d10.pl
13 d3d10_objects.generated.h: ../gd3d11/d3d11_objects.h d3d10.pl
15 d3d10_screen.generated.h: ../gd3d11/d3d11_screen.h d3d10.pl
17 d3d10_context.generated.h: ../gd3d11/d3d11_context.h d3d10.pl
19 d3d10_misc.generated.h: ../gd3d11/d3d11_misc.h d3d10.pl
  /external/opencv3/modules/core/src/
directx.inc.hpp 44 #include <d3d10.h>
  /external/mesa3d/src/gallium/state_trackers/d3d1x/winedlls/
Makefile 1 SUBDIRS=dxgi d3d10 d3d10_1 d3d11
  /external/mesa3d/src/gallium/state_trackers/d3d1x/winedlls/d3d10/
Makefile 1 LIBNAME=d3d10
  /external/opencv3/3rdparty/include/opencl/1.2/CL/
cl_d3d10.h 29 #include <d3d10.h>
  /external/opencv3/samples/directx/
d3d10_interop.cpp 11 #include <d3d10.h>
21 #pragma comment (lib, "d3d10.lib")
200 // blur D3D10 surface with OpenCV on CPU
309 std::string title = "D3D10 interop sample";
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d10_1.h 39 #include <d3d10.h>
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