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    Searched refs:damageAccumulator (Results 1 - 6 of 6) sorted by null

  /frameworks/base/libs/hwui/tests/unit/
RenderNodeTests.cpp 20 #include "DamageAccumulator.h"
110 DamageAccumulator damageAccumulator;
111 info.damageAccumulator = &damageAccumulator;
  /frameworks/base/libs/hwui/
TreeInfo.h 32 class DamageAccumulator;
90 DamageAccumulator* damageAccumulator = nullptr;
AnimatorManager.cpp 22 #include "DamageAccumulator.h"
130 info.damageAccumulator->popTransform();
134 info.damageAccumulator->pushTransform(&mParent);
RenderNode.cpp 19 #include "DamageAccumulator.h"
232 LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing");
251 info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight());
255 info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX);
267 info.damageAccumulator->popTransform();
268 info.damageAccumulator->pushTransform(this);
342 info.damageAccumulator->peekAtDirty(&dirty);
364 info.damageAccumulator->computeCurrentTransform(&windowTransform);
397 info.damageAccumulator->pushTransform(this)
    [all...]
  /frameworks/base/libs/hwui/renderthread/
CanvasContext.cpp 256 info.damageAccumulator = &mDamageAccumulator;
678 info.damageAccumulator = &mDamageAccumulator;
  /frameworks/base/core/jni/
android_view_RenderNode.cpp 28 #include <DamageAccumulator.h>
557 info.damageAccumulator->computeCurrentTransform(&transform);

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