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Searched
refs:damageAccumulator
(Results
1 - 6
of
6
) sorted by null
/frameworks/base/libs/hwui/tests/unit/
RenderNodeTests.cpp
20
#include "
DamageAccumulator
.h"
110
DamageAccumulator
damageAccumulator
;
111
info.
damageAccumulator
= &
damageAccumulator
;
/frameworks/base/libs/hwui/
TreeInfo.h
32
class
DamageAccumulator
;
90
DamageAccumulator
*
damageAccumulator
= nullptr;
AnimatorManager.cpp
22
#include "
DamageAccumulator
.h"
130
info.
damageAccumulator
->popTransform();
134
info.
damageAccumulator
->pushTransform(&mParent);
RenderNode.cpp
19
#include "
DamageAccumulator
.h"
232
LOG_ALWAYS_FATAL_IF(!info.
damageAccumulator
, "
DamageAccumulator
missing");
251
info.
damageAccumulator
->dirty(0, 0, properties().getWidth(), properties().getHeight());
255
info.
damageAccumulator
->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX);
267
info.
damageAccumulator
->popTransform();
268
info.
damageAccumulator
->pushTransform(this);
342
info.
damageAccumulator
->peekAtDirty(&dirty);
364
info.
damageAccumulator
->computeCurrentTransform(&windowTransform);
397
info.
damageAccumulator
->pushTransform(this)
[
all
...]
/frameworks/base/libs/hwui/renderthread/
CanvasContext.cpp
256
info.
damageAccumulator
= &mDamageAccumulator;
678
info.
damageAccumulator
= &mDamageAccumulator;
/frameworks/base/core/jni/
android_view_RenderNode.cpp
28
#include <
DamageAccumulator
.h>
557
info.
damageAccumulator
->computeCurrentTransform(&transform);
Completed in 433 milliseconds