/external/deqp/framework/opengl/simplereference/ |
sglrGLContext.hpp | 53 GLContext (const glu::RenderContext& context, tcu::TestLog& log, deUint32 logFlags, const tcu::IVec4& baseViewport); 56 void enableLogging (deUint32 logFlags); 62 virtual void activeTexture (deUint32 texture); 64 virtual void bindTexture (deUint32 target, deUint32 texture); 65 virtual void genTextures (int numTextures, deUint32* textures); 66 virtual void deleteTextures (int numTextures, const deUint32* textures); 68 virtual void bindFramebuffer (deUint32 target, deUint32 framebuffer); 69 virtual void genFramebuffers (int numFramebuffers, deUint32* framebuffers) [all...] |
sglrContext.hpp | 49 virtual void activeTexture (deUint32 texture) = DE_NULL; 52 virtual void bindTexture (deUint32 target, deUint32 texture) = DE_NULL; 53 virtual void genTextures (int numTextures, deUint32* textures) = DE_NULL; 54 virtual void deleteTextures (int numTextures, const deUint32* textures) = DE_NULL; 56 virtual void bindFramebuffer (deUint32 target, deUint32 framebuffer) = DE_NULL; 57 virtual void genFramebuffers (int numFramebuffers, deUint32* framebuffers) = DE_NULL; 58 virtual void deleteFramebuffers (int numFramebuffers, const deUint32* framebuffers) = DE_NULL; 60 virtual void bindRenderbuffer (deUint32 target, deUint32 renderbuffer) = DE_NULL [all...] |
sglrContextWrapper.hpp | 48 void glActiveTexture (deUint32 texture); 49 void glAttachShader (deUint32 program, deUint32 shader); 50 void glBindAttribLocation (deUint32 program, deUint32 index, const char* name); 51 void glBindBuffer (deUint32 target, deUint32 buffer); 52 void glBindFramebuffer (deUint32 target, deUint32 framebuffer); 53 void glBindRenderbuffer (deUint32 target, deUint32 renderbuffer) [all...] |
sglrReferenceUtils.hpp | 38 rr::VertexAttribType mapGLPureIntegerVertexAttributeType (deUint32 type); 39 rr::VertexAttribType mapGLFloatVertexAttributeType (deUint32 type, bool normalizedInteger, int size, glu::ContextType ctxType); 41 rr::PrimitiveType mapGLPrimitiveType (deUint32 type); 42 rr::IndexType mapGLIndexType (deUint32 type); 43 rr::GeometryShaderOutputType mapGLGeometryShaderOutputType (deUint32 primitive); 44 rr::GeometryShaderInputType mapGLGeometryShaderInputType (deUint32 primitive); 45 rr::TestFunc mapGLTestFunc (deUint32 func); 46 rr::StencilOp mapGLStencilOp (deUint32 op); 47 rr::BlendEquation mapGLBlendEquation (deUint32 equation); 48 rr::BlendEquationAdvanced mapGLBlendEquationAdvanced (deUint32 equation) [all...] |
sglrContextWrapper.cpp | 64 void ContextWrapper::glActiveTexture (deUint32 texture) 69 void ContextWrapper::glBindTexture (deUint32 target, deUint32 texture) 74 void ContextWrapper::glGenTextures (int numTextures, deUint32* textures) 79 void ContextWrapper::glDeleteTextures (int numTextures, const deUint32* textures) 84 void ContextWrapper::glBindFramebuffer (deUint32 target, deUint32 framebuffer) 89 void ContextWrapper::glGenFramebuffers (int numFramebuffers, deUint32* framebuffers) 94 void ContextWrapper::glDeleteFramebuffers (int numFramebuffers, const deUint32* framebuffers) 99 void ContextWrapper::glBindRenderbuffer (deUint32 target, deUint32 renderbuffer [all...] |
sglrReferenceContext.hpp | 59 deUint32 getName (void) const { return m_name; } 66 NamedObject (deUint32 name) : m_name(name), m_refCount(1) {} 69 deUint32 m_name; 88 Texture (deUint32 name, Type type); 144 Texture1D (deUint32 name = 0); 170 Texture2D (deUint32 name = 0); 196 TextureCube (deUint32 name = 0); 221 Texture2DArray (deUint32 name = 0); 247 Texture3D (deUint32 name = 0); 273 TextureCubeArray (deUint32 name = 0) [all...] |
/external/deqp/modules/gles3/performance/ |
es3pTextureCases.hpp | 45 deUint32 internalFormat, 46 deUint32 wrapS, 47 deUint32 wrapT, 48 deUint32 minFilter, 49 deUint32 magFilter, 59 void setupProgram (deUint32 program); 62 const deUint32 m_internalFormat; 63 const deUint32 m_wrapS; 64 const deUint32 m_wrapT; 65 const deUint32 m_minFilter [all...] |
/external/deqp/modules/gles2/performance/ |
es2pTextureCases.hpp | 43 deUint32 format, deUint32 dataType, 44 deUint32 wrapS, deUint32 wrapT, 45 deUint32 minFilter, deUint32 magFilter, 54 void setupProgram (deUint32 program); 57 deUint32 m_format; 58 deUint32 m_dataType; 59 deUint32 m_wrapS [all...] |
/external/deqp/framework/opengl/ |
gluProgramInterfaceQuery.hpp | 43 deUint32 index; 44 deUint32 bufferBinding; //!< GL_BUFFER_BINDING 45 deUint32 dataSize; //!< GL_BUFFER_DATA_SIZE 60 deUint32 index; 61 deUint32 blockIndex; //!< GL_BLOCK_INDEX 62 deUint32 atomicCounterBufferIndex; //!< GL_ATOMIC_COUNTER_BUFFER_INDEX 63 deUint32 type; //!< GL_TYPE 64 deUint32 arraySize; //!< GL_ARRAY_SIZE 65 deUint32 offset; //!< GL_OFFSET 68 deUint32 topLevelArraySize; //!< GL_TOP_LEVEL_ARRAY_SIZE - set only for GL_BUFFER_VARIABLE [all...] |
gluTextureUtil.hpp | 44 deUint32 format; //!< Pixel format. 45 deUint32 dataType; //!< Data type. 53 TransferFormat (deUint32 format_, deUint32 dataType_) 60 tcu::TextureFormat mapGLTransferFormat (deUint32 format, deUint32 dataType); 61 tcu::TextureFormat mapGLInternalFormat (deUint32 internalFormat); 62 tcu::CompressedTexFormat mapGLCompressedTexFormat (deUint32 format); 63 bool isGLInternalColorFormatFilterable (deUint32 internalFormat); 64 tcu::Sampler mapGLSampler (deUint32 wrapS, deUint32 minFilter, deUint32 magFilter) [all...] |
gluStrUtil.hpp | 42 const deUint32* const value; 43 const deUint32 size; 46 EnumPointerFmt (const deUint32* value_, deUint32 size_, GetEnumNameFunc getName_) : value(value_), size(size_), getName(getName_) {} 53 const deUint32 size; 55 BooleanPointerFmt (const deUint8* value_, deUint32 size_) : value(value_), size(size_) {} 61 const deUint32 texUnit; 62 TextureUnitStr (deUint32 texUnit_) : texUnit(texUnit_) {} 68 const deUint32 param; 70 TextureParameterValueStr (deUint32 param_, int value_) : param(param_), value(value_) { [all...] |
gluTexture.hpp | 46 Texture1D (const RenderContext& context, deUint32 format, deUint32 dataType, int width); 47 Texture1D (const RenderContext& context, deUint32 internalFormat, int width); 52 deUint32 getGLTexture (void) const { return m_glTexture; } 61 deUint32 m_format; //!< Internal format. 63 deUint32 m_glTexture; 73 Texture2D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height); 74 Texture2D (const RenderContext& context, deUint32 internalFormat, int width, int height); 81 deUint32 getGLTexture (void) const { return m_glTexture; [all...] |
gluFboRenderContext.hpp | 56 virtual deUint32 getDefaultFramebuffer (void) const { return m_framebuffer; } 63 deUint32 m_framebuffer; 64 deUint32 m_colorBuffer; 65 deUint32 m_depthStencilBuffer; 70 deUint32 chooseColorFormat (const RenderConfig& config); 71 deUint32 chooseDepthStencilFormat (const RenderConfig& config);
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/external/deqp/framework/delibs/debase/ |
deRandom.h | 41 deUint32 x; /*!< Current random state. */ 42 deUint32 y; 43 deUint32 z; 44 deUint32 w; 47 void deRandom_init (deRandom* rnd, deUint32 seed); 48 deUint32 deRandom_getUint32 (deRandom* rnd);
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/external/deqp/external/vulkancts/framework/vulkan/ |
vkApiVersion.hpp | 35 deUint32 majorNum; 36 deUint32 minorNum; 37 deUint32 patchNum; 39 ApiVersion (deUint32 majorNum_, 40 deUint32 minorNum_, 41 deUint32 patchNum_) 49 ApiVersion unpackVersion (deUint32 version); 50 deUint32 pack (const ApiVersion& version);
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vkSpirVAsm.hpp | 35 bool assembleSpirV (const SpirVAsmSource* program, std::vector<deUint32>* dst, SpirVProgramInfo* buildInfo); 38 void disassembleSpirV (size_t binarySizeInWords, const deUint32* binary, std::ostream* dst); 41 bool validateSpirV (size_t binarySizeInWords, const deUint32* binary, std::ostream* infoLog);
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vkStructTypes.inl | 9 deUint32 applicationVersion; 11 deUint32 engineVersion; 12 deUint32 apiVersion; 21 deUint32 enabledLayerCount; 23 deUint32 enabledExtensionCount; 105 deUint32 width; 106 deUint32 height; 107 deUint32 depth; 113 deUint32 maxMipLevels; 114 deUint32 maxArrayLayers [all...] |
/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
vktPipelineCombinationsIterator.hpp | 41 CombinationsIterator (deUint32 numItems, deUint32 combinationSize); 48 virtual T getCombinationValue (const std::vector<deUint32>& combination) = 0; 51 static deUint32 factorial (deUint32 x); 52 deUint32 m_numItems; 54 deUint32 m_combinationIndex; 55 deUint32 m_combinationSize; 56 deUint32 m_combinationCount; 58 std::vector<deUint32> m_combination [all...] |
vktPipelineUniqueRandomIterator.hpp | 41 UniqueRandomIterator (deUint32 numItems, deUint32 numValues, int seed); 48 virtual T getIndexedValue (deUint32 index) = 0; 51 std::vector<deUint32> m_indices; 56 UniqueRandomIterator<T>::UniqueRandomIterator (deUint32 numItems, deUint32 numValues, int seed) 65 m_indices = std::vector<deUint32>(numItems); 67 for (deUint32 itemNdx = 0; itemNdx < numItems; itemNdx++) 72 std::set<deUint32> uniqueIndices; 79 m_indices = std::vector<deUint32>(uniqueIndices.begin(), uniqueIndices.end()) [all...] |
/external/deqp/framework/qphelper/ |
qpInfo.h | 32 deUint32 qpGetReleaseId (void);
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/external/deqp/framework/delibs/dethread/ |
deSingleton.c | 28 DE_STATIC_ASSERT(sizeof(deSingletonState) == sizeof(deUint32)); 34 deSingletonState curState = (deSingletonState)deAtomicCompareExchange32((volatile deUint32*)singletonState, (deUint32)DE_SINGLETON_STATE_NOT_INITIALIZED, (deUint32)DE_SINGLETON_STATE_INITIALIZING);
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/external/deqp/framework/common/ |
tcuBilinearImageCompare.cpp | 44 static inline deUint8 getChannel (deUint32 color) 50 inline deUint32 readRGBA8Raw (const ConstPixelBufferAccess& src, deUint32 x, deUint32 y) 52 return *(const deUint32*)((const deUint8*)src.getDataPtr() + y*src.getRowPitch() + x*4); 55 inline deUint32 readRGBA8Raw (const ConstPixelBufferAccess& src, deUint32 x, deUint32 y) 57 return deReverseBytes32(*(const deUint32*)((const deUint8*)src.getDataPtr() + y*src.getRowPitch() + x*4)); 61 inline RGBA readRGBA8 (const ConstPixelBufferAccess& src, deUint32 x, deUint32 y [all...] |
/external/deqp/modules/glshared/ |
glsInteractionTestUtil.hpp | 45 deUint32 equation; 46 deUint32 srcFunc; 47 deUint32 dstFunc; 59 deUint32 function; 61 deUint32 compareMask; 63 deUint32 stencilFailOp; 64 deUint32 depthFailOp; 65 deUint32 depthPassOp; 67 deUint32 writeMask; 90 deUint32 depthFunc [all...] |
glsBufferTestUtil.hpp | 54 void fillWithRandomBytes (deUint8* ptr, int numBytes, deUint32 seed); 56 const char* getBufferTargetName (deUint32 target); 57 const char* getUsageHintName (deUint32 hint); 70 deUint32 genBuffer (void); 71 void deleteBuffer (deUint32 buffer); 79 std::set<deUint32> m_allocatedBuffers; 123 virtual void write (deUint32 buffer, int offset, int numBytes, const deUint8* bytes) = DE_NULL; 124 virtual void write (deUint32 buffer, int offset, int numBytes, const deUint8* bytes, deUint32 targetHint); 142 void write (deUint32 buffer, int offset, int numBytes, const deUint8* bytes) [all...] |
/external/deqp/framework/delibs/decpp/ |
deAppendList.cpp | 42 deUint32 threadNdx; 43 deUint32 elemNdx; 45 TestElem (deUint32 threadNdx_, deUint32 elemNdx_) 58 deUint32 numElements; 62 SharedState (deUint32 numThreads, deUint32 numElements_, deUint32 numElementsHint) 72 TestThread (SharedState* shared, deUint32 threadNdx) 79 const deUint32 syncPerElems = 10000 [all...] |