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    Searched refs:depthRangeFar (Results 1 - 4 of 4) sorted by null

  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/attributes/
DepthTestAttribute.java 40 public float depthRangeFar;
60 public DepthTestAttribute (int depthFunc, float depthRangeNear, float depthRangeFar) {
61 this(depthFunc, depthRangeNear, depthRangeFar, true);
64 public DepthTestAttribute (int depthFunc, float depthRangeNear, float depthRangeFar, boolean depthMask) {
65 this(Type, depthFunc, depthRangeNear, depthRangeFar, depthMask);
68 public DepthTestAttribute (final long type, int depthFunc, float depthRangeNear, float depthRangeFar, boolean depthMask) {
73 this.depthRangeFar = depthRangeFar;
78 this(rhs.type, rhs.depthFunc, rhs.depthRangeNear, rhs.depthRangeFar, rhs.depthMask);
91 result = 971 * result + NumberUtils.floatToRawIntBits(depthRangeFar);
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
RenderContext.java 34 private float depthRangeFar;
73 public void setDepthTest (final int depthFunction, final float depthRangeNear, final float depthRangeFar) {
86 if (!wasEnabled || this.depthRangeNear != depthRangeNear || this.depthRangeFar != depthRangeFar)
87 Gdx.gl.glDepthRangef(this.depthRangeNear = depthRangeNear, this.depthRangeFar = depthRangeFar);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/
ParticleShader.java 276 float depthRangeFar = 1f;
289 depthRangeFar = dta.depthRangeFar;
297 context.setDepthTest(depthFunc, depthRangeNear, depthRangeFar);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/
DefaultShader.java     [all...]

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