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  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
b2Collision.cpp 208 float32 distance0 = b2Dot(normal, vIn[0].v) - offset; local
212 if (distance0 <= 0.0f) vOut[numOut++] = vIn[0];
216 if (distance0 * distance1 < 0.0f)
219 float32 interp = distance0 / (distance0 - distance1);
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btBox2dBox2dCollisionAlgorithm.cpp 107 btScalar distance0 = b2Dot(normal, vIn[0].v) - offset; local
111 if (distance0 <= 0.0f) vOut[numOut++] = vIn[0];
115 if (distance0 * distance1 < 0.0f)
118 btScalar interp = distance0 / (distance0 - distance1);
120 if (distance0 > 0.0f)
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/
Collision.java 156 float distance0 = Vec2.dot(normal, vIn0v) - offset; local
160 if (distance0 <= 0.0f) {
168 if (distance0 * distance1 < 0.0f) {
170 float interp = distance0 / (distance0 - distance1);
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