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Searched
refs:distance0
(Results
1 - 3
of
3
) sorted by null
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
b2Collision.cpp
208
float32
distance0
= b2Dot(normal, vIn[0].v) - offset;
local
212
if (
distance0
<= 0.0f) vOut[numOut++] = vIn[0];
216
if (
distance0
* distance1 < 0.0f)
219
float32 interp =
distance0
/ (
distance0
- distance1);
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btBox2dBox2dCollisionAlgorithm.cpp
107
btScalar
distance0
= b2Dot(normal, vIn[0].v) - offset;
local
111
if (
distance0
<= 0.0f) vOut[numOut++] = vIn[0];
115
if (
distance0
* distance1 < 0.0f)
118
btScalar interp =
distance0
/ (
distance0
- distance1);
120
if (
distance0
> 0.0f)
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/
Collision.java
156
float
distance0
= Vec2.dot(normal, vIn0v) - offset;
local
160
if (
distance0
<= 0.0f) {
168
if (
distance0
* distance1 < 0.0f) {
170
float interp =
distance0
/ (
distance0
- distance1);
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