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Searched
refs:divX
(Results
1 - 3
of
3
) sorted by null
/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
NinePatchTexture.java
220
float
divX
[] = new float[4];
225
int nx = stretch(
divX
, divU, chunk.mDivX, tex.getWidth(), width);
228
prepareVertexData(
divX
, divY, divU, divV, nx, ny, chunk.mColor);
/external/skia/src/core/
SkLinearBitmapPipeline.cpp
400
Sk4f
divX
= (*xs * fXInvMax).floor();
402
Sk4f baseX = (
divX
* fXMax);
/external/libgdx/gdx/src/com/badlogic/gdx/math/
Intersector.java
572
final float
divX
= 1f / ray.direction.x;
576
float minx = ((center.x - dimensions.x * .5f) - ray.origin.x) *
divX
;
577
float maxx = ((center.x + dimensions.x * .5f) - ray.origin.x) *
divX
;
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