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    Searched refs:divX (Results 1 - 3 of 3) sorted by null

  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
NinePatchTexture.java 220 float divX[] = new float[4];
225 int nx = stretch(divX, divU, chunk.mDivX, tex.getWidth(), width);
228 prepareVertexData(divX, divY, divU, divV, nx, ny, chunk.mColor);
  /external/skia/src/core/
SkLinearBitmapPipeline.cpp 400 Sk4f divX = (*xs * fXInvMax).floor();
402 Sk4f baseX = (divX * fXMax);
  /external/libgdx/gdx/src/com/badlogic/gdx/math/
Intersector.java 572 final float divX = 1f / ray.direction.x;
576 float minx = ((center.x - dimensions.x * .5f) - ray.origin.x) * divX;
577 float maxx = ((center.x + dimensions.x * .5f) - ray.origin.x) * divX;
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