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    Searched refs:drawShape (Results 1 - 9 of 9) sorted by null

  /external/skia/gm/
dstreadshuffle.cpp 45 void drawShape(SkCanvas* canvas,
169 this->drawShape(canvas, &p, shapeType);
aaxfermodes.cpp 151 this->drawShape(canvas, static_cast<Shape>(shapeIdx), paint, mode);
230 void drawShape(SkCanvas* canvas, Shape shape, const SkPaint& paint, SkXfermode::Mode mode) {
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/
Box2DDebugRenderer.java 137 drawShape(fixture, transform, SHAPE_NOT_ACTIVE);
139 drawShape(fixture, transform, SHAPE_STATIC);
141 drawShape(fixture, transform, SHAPE_KINEMATIC);
143 drawShape(fixture, transform, SHAPE_NOT_AWAKE);
145 drawShape(fixture, transform, SHAPE_AWAKE);
200 private void drawShape (Fixture fixture, Transform transform, Color color) {
  /external/replicaisland/src/com/replica/replicaisland/
DebugSystem.java 55 public void drawShape(float x, float y, float width, float height, int shapeType, int colorType) {
GameObjectCollisionSystem.java 236 sSystemRegistry.debugSystem.drawShape(
248 sSystemRegistry.debugSystem.drawShape(
261 sSystemRegistry.debugSystem.drawShape(
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/
World.java 698 drawShape(f, xf, color, wireframe);
701 drawShape(f, xf, color, wireframe);
704 drawShape(f, xf, color, wireframe);
707 drawShape(f, xf, color, wireframe);
710 drawShape(f, xf, color, wireframe);
    [all...]
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/
Box2DDebugRenderer.java 122 drawShape(fixture, transform, getColorByBody(body));
194 private void drawShape (Fixture fixture, Transform transform, Color color) {
  /frameworks/base/libs/hwui/
OpenGLRenderer.cpp     [all...]
OpenGLRenderer.h 610 void drawShape(float left, float top, PathTexture* texture, const SkPaint* paint);

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